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EN

Spike

Damage Dealer Legendary Ranked · Silver Knockout
45.8%Win rate in Knockout
2,598Games
73Trust Score
50. of 105Rank in Knockout
+4.7Skill bonus

Best map: Out in the Open with 48.8% from 686 games.

Wins early — in Hot Zone 2.8 points better in short rounds than in long ones (48.9% against 46.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 48.45.8 %
Popularity 82.1.56 %
Breadth 0.0% of maps
Counter safety 56.36.2 %
Star rate 52.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/05 — 46.7% from 60 appearances08/20 — 41.9% from 577 appearances08/21 — 48.9% from 452 appearances08/22 — 50.3% from 360 appearances08/23 — 47.5% from 320 appearances08/24 — 43.4% from 511 appearances08/25 — 44.5% from 366 appearances
46.7%08/05 44.5%08/25

Pick rate

08/05 — 3.1% from 60 appearances08/20 — 1.6% from 577 appearances08/21 — 1.7% from 452 appearances08/22 — 1.7% from 360 appearances08/23 — 1.5% from 320 appearances08/24 — 1.5% from 511 appearances08/25 — 1.4% from 366 appearances
3.1%08/05 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Legendary the win rate climbs by 4.7 points (regression 46.1% to 50.8%). The higher the tier, the better he does.

Bronze — 46.9% from 544 gamesSilver — 45.8% from 2,747 gamesGold — 48.8% from 29,940 gamesDiamond — 48.9% from 38,324 gamesMythic — 49.6% from 216,845 gamesLegendary — 52.0% from 34,703 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Out in the Open Knockout 48.8%
686 53
Flaring Phoenix Knockout 47.1%
679 53
New Horizons Knockout 44.8%
614 51
Belle's Rock Knockout 41.8%
619 51

Against whom

Direct duels in Knockout: how Spike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.2% against Juju in Hot Zone. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 60.3% 1,073 games Brock 55.9% 10,524 games Bolt 57.9% 963 games Edgar 54.8% 8,389 games Mico 57.8% 880 games Gray 55.7% 2,125 games

Who plays him best soon

Players with a profile and at least 20 games on Spike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 帅哥 Legendary 21 39.3% 85.7%
2 暴走機関車のトーマスのThom Diamond 41 37.9% 61.0%
3 スパークル Diamond 20 37.8% 80.0%
4 Kaneki Ken. Legendary 21 37.4% 76.2%
5 🔝🔝CARL🔝🔝 Legendary 37 36.8% 59.5%