My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

Sprout

Artillery Mythic Ranked · Masters
56.7%Win rate across all maps
3,535Games
77Trust Score
5. of 106Rank by score
+12.9Skill bonus

Best map: Belle's Rock with 61.5% from 792 games.

Wins late — in Bounty 4.0 points better in long rounds than in short ones (54.6% against 50.7%, split at 97 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 22.Star rate
Win rate 92.56.7 %
Popularity 75.0.94 %
Breadth 79.23% of maps
Counter safety 22.22.4 %
Star rate 82.26.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 09/03, 26 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 09/03.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 52.4% from 82 appearances08/04 — 55.4% from 193 appearances08/05 — 57.9% from 387 appearances08/06 — 59.7% from 196 appearances08/07 — 66.7% from 75 appearances08/08 — 54.5% from 132 appearances08/09 — 65.8% from 117 appearances08/10 — 54.7% from 236 appearances08/11 — 58.4% from 322 appearances08/12 — 52.7% from 150 appearances08/13 — 61.0% from 146 appearances08/14 — 61.4% from 83 appearances08/15 — 52.7% from 74 appearances08/16 — 49.3% from 75 appearances08/17 — 55.1% from 69 appearances08/18 — 58.2% from 158 appearances08/19 — 52.9% from 87 appearances08/26 — 55.7% from 149 appearances08/27 — 70.6% from 197 appearances08/28 — 58.3% from 326 appearances08/29 — 55.2% from 330 appearances08/30 — 59.0% from 537 appearances08/31 — 55.2% from 551 appearances09/01 — 54.3% from 405 appearances09/02 — 53.0% from 540 appearances09/03 — 58.1% from 391 appearances
52.4%08/03 58.1%09/03

Pick rate

08/03 — 0.7% from 82 appearances08/04 — 0.6% from 193 appearances08/05 — 0.7% from 387 appearances08/06 — 0.4% from 196 appearances08/07 — 0.5% from 75 appearances08/08 — 0.5% from 132 appearances08/09 — 0.4% from 117 appearances08/10 — 0.5% from 236 appearances08/11 — 0.5% from 322 appearances08/12 — 0.6% from 150 appearances08/13 — 0.8% from 146 appearances08/14 — 0.6% from 83 appearances08/15 — 0.7% from 74 appearances08/16 — 0.5% from 75 appearances08/17 — 0.7% from 69 appearances08/18 — 0.7% from 158 appearances08/19 — 0.8% from 87 appearances08/26 — 0.9% from 149 appearances08/27 — 0.7% from 197 appearances08/28 — 0.8% from 326 appearances08/29 — 0.7% from 330 appearances08/30 — 0.8% from 537 appearances08/31 — 0.8% from 551 appearances09/01 — 0.6% from 405 appearances09/02 — 0.6% from 540 appearances09/03 — 0.7% from 391 appearances
0.7%08/03 0.7%09/03

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.9 — rewards skill: from Bronze to Masters the win rate climbs by 12.9 points (regression 42.7% to 55.6%). The higher the tier, the better he does.

Bronze — 52.1% from 1,214 gamesSilver — 52.9% from 5,374 gamesGold — 46.7% from 56,294 gamesDiamond — 49.1% from 72,387 gamesMythic — 50.7% from 219,958 gamesLegendary — 54.6% from 100,607 gamesMasters — 57.1% from 6,147 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 61.5%
792 55
Hideout Bounty 58.9%
1638 66
Dry Season Bounty 57.1%
2575 73
Layer Cake Bounty 54.6%
4537 81
Flaring Phoenix Knockout 55.7%
760 54
New Horizons Knockout 55.6%
525 49
Out in the Open Knockout 53.8%
846 56
Shooting Star Bounty 54.3%
392 45
Spiraling Out Brawl Ball 50.3%
720 54
Hard Rock Mine Gem Grabprev. season 49.3%
611 51
Pinball Dreams Brawl Ballprev. season 48.0%
1100 60
Triple Dribble Brawl Ballprev. season 48.2%
780 55
Open Business Hot Zoneprev. season 48.2%
654 52
Deathcap Trap Gem Grabprev. season 45.8%
2401 72
Dueling Beetles Hot Zone 46.5%
865 56
Center Stage Brawl Ballprev. season 43.1%
576 50
Rustic Arcade Gem Grabprev. season 42.3%
2020 69
Safe Zone Heistprev. season 42.5%
644 52
Ring of Fire Hot Zoneprev. season 41.6%
664 52
Beach Ball Brawl Ball 40.8%
505 48
Sneaky Fields Brawl Ball 35.4%
444 46
Parallel Plays Hot Zoneprev. season 35.5%
2007 69

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 higatsuchii17 Masters 94 47.5% 64.9%
2 CODE:YESHUA69 Masters 67 45.4% 65.7%
3 Gaby🥶 Masters 43 45.3% 74.4%
4 Ming Legendary 22 43.8% 90.9%
5 4a1a🤍 Hristow Masters 41 42.9% 68.3%