My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sprout

Artillery Mythic Ranked · Silver
53.2%Win rate across all maps
4,651Games
82Trust Score
37. of 106Rank by score
+12.8Skill bonus

Best map: Belle's Rock with 65.4% from 555 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 18.BreadthCounter safetyStar rate
Win rate 62.53.2 %
Popularity 18.0.17 %
Breadth 53.10% of maps
Counter safety
Star rate 70.20.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 12 earlier days are left out — below 95 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 54.0% from 422 appearances08/21 — 46.7% from 377 appearances08/22 — 54.3% from 341 appearances08/23 — 50.7% from 367 appearances08/24 — 53.4% from 504 appearances08/25 — 57.9% from 478 appearances08/26 — 54.1% from 407 appearances08/27 — 53.8% from 459 appearances08/28 — 53.4% from 386 appearances08/29 — 50.8% from 325 appearances08/30 — 55.0% from 313 appearances08/31 — 55.9% from 238 appearances
54.0%08/20 55.9%08/31

Pick rate

08/20 — 0.2% from 422 appearances08/21 — 0.2% from 377 appearances08/22 — 0.2% from 341 appearances08/23 — 0.2% from 367 appearances08/24 — 0.2% from 504 appearances08/25 — 0.2% from 478 appearances08/26 — 0.2% from 407 appearances08/27 — 0.2% from 459 appearances08/28 — 0.2% from 386 appearances08/29 — 0.2% from 325 appearances08/30 — 0.2% from 313 appearances08/31 — 0.2% from 238 appearances
0.2%08/20 0.2%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.8 — rewards skill: from Bronze to Masters the win rate climbs by 12.8 points (regression 42.9% to 55.7%). The higher the tier, the better he does.

Bronze — 52.0% from 1,035 gamesSilver — 53.1% from 4,723 gamesGold — 46.7% from 51,685 gamesDiamond — 49.6% from 49,021 gamesMythic — 50.7% from 210,347 gamesLegendary — 54.7% from 91,958 gamesMasters — 57.7% from 4,920 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Belle's Rock Knockout 65.4%
555 50
Layer Cake Bounty 63.0%
273 39
New Horizons Knockout 61.0%
254 38
Flaring Phoenix Knockout 55.9%
288 40
Dueling Beetles Hot Zone 55.5%
265 39
Shooting Star Bounty 57.5%
181 33
Dry Season Bounty 58.3%
156 31
Hideout Bounty 55.9%
229 36
Out in the Open Knockout 56.2%
153 30
Triple Dribble Brawl Ball 55.2%
145 30
Sneaky Fields Brawl Ball 54.5%
123 27
Spiraling Out Brawl Ball 51.9%
129 28
Open Business Hot Zone 49.2%
195 34
Safe Zone Heist 49.5%
109 25
Parallel Plays Hot Zone 48.6%
111 26
Undermine Gem Grab 47.3%
112 26
Bridge Too Far Heist 46.8%
126 28
Pinball Dreams Brawl Ball 46.2%
156 31
Beach Ball Brawl Ball 47.0%
66 18
Hot Potato Heist 46.2%
104 25
Gem Fort Gem Grab 45.2%
126 28
Safe(r) Zone Heist 44.6%
56 15
Pit Stop Heist 43.5%
69 19
Hard Rock Mine Gem Grab 43.7%
103 25
Kaboom Canyon Heist 43.1%
102 24
Rustic Arcade Gem Grab 42.4%
66 18
Ring of Fire Hot Zone 42.3%
175 32
Double Swoosh Gem Grab 37.6%
93 23
Center Stage Brawl Ball 38.2%
123 27

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 higatsuchii17 Masters 75 46.2% 66.7%
2 CODE:YESHUA69 Legendary 62 43.8% 64.5%
3 Netrox💖Lenox Masters 65 42.2% 60.0%
4 Ming Legendary 20 42.1% 90.0%
5 Gaby🥶 Masters 33 42.1% 72.7%