My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sproutpre-patch

Artillery Mythic Trophies Bounty
56.2%Win rate in Bounty
35,861Games
100Trust Score
5. of 106Rank in Bounty

Best map: Belle's Rock with 63.2% from 32,379 games.

Profile

Win ratePopularityBreadthCounter safety 22.Star rate
Win rate 95.56.2 %
Popularity 46.0.53 %
Breadth 75.56% of maps
Counter safety 22.29.5 %
Star rate 71.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 20 days. 8 earlier days are left out — below 272 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 54.0% from 776 appearances08/06 — 60.1% from 1,696 appearances08/08 — 52.3% from 417 appearances08/09 — 47.8% from 278 appearances08/11 — 56.9% from 680 appearances08/12 — 57.2% from 1,496 appearances08/13 — 53.3% from 4,300 appearances08/14 — 53.1% from 3,287 appearances08/15 — 55.5% from 3,685 appearances08/16 — 54.9% from 4,515 appearances08/17 — 53.2% from 2,764 appearances08/18 — 56.1% from 3,068 appearances08/19 — 56.1% from 1,848 appearances08/20 — 56.4% from 1,838 appearances08/22 — 63.1% from 287 appearances08/24 — 66.4% from 393 appearances08/26 — 65.7% from 897 appearances08/28 — 64.8% from 383 appearances08/29 — 64.0% from 417 appearances08/30 — 64.7% from 1,619 appearances
54.0%08/05 64.7%08/30

Pick rate

08/05 — 0.6% from 776 appearances08/06 — 0.7% from 1,696 appearances08/08 — 0.5% from 417 appearances08/09 — 0.6% from 278 appearances08/11 — 0.6% from 680 appearances08/12 — 0.8% from 1,496 appearances08/13 — 0.4% from 4,300 appearances08/14 — 0.5% from 3,287 appearances08/15 — 0.6% from 3,685 appearances08/16 — 0.6% from 4,515 appearances08/17 — 0.4% from 2,764 appearances08/18 — 0.4% from 3,068 appearances08/19 — 0.4% from 1,848 appearances08/20 — 0.5% from 1,838 appearances08/22 — 0.6% from 287 appearances08/24 — 0.4% from 393 appearances08/26 — 0.5% from 897 appearances08/28 — 0.5% from 383 appearances08/29 — 1.2% from 417 appearances08/30 — 0.9% from 1,619 appearances
0.6%08/05 0.9%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 173 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Hideout Bounty 59.8%
3288 76
Watermelons Bounty 60.8%
1210 61
Tasty Berry Bounty 58.3%
2578 73
Wall Hugging Bounty 57.6%
3572 78
Choral Chambers Bounty 59.5%
1143 61
Shooting Star Bounty 55.8%
7600 89
Layer Cake Bounty 55.1%
8618 91
Supercut Bounty 55.4%
2485 72
Crystal Clearing Bounty 53.7%
3230 76
Dry Season Bounty 51.5%
1953 69
Deathcap Trap Bounty 57.1%
184 33

Against whom

Direct duels in Bounty: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 22.6% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 65.9% 806 games Max 58.4% 3,618 games Brock 57.7% 6,568 games Piper 58.0% 4,554 games Angelo 59.0% 861 games Nani 56.9% 1,912 games

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 higatsuchii17 Masters 91 47.5% 65.9%
2 CODE:YESHUA69 Legendary 62 44.0% 64.5%
3 Ming Legendary 22 43.4% 90.9%
4 Netrox💖Lenox Masters 65 42.4% 60.0%
5 Gaby🥶 Masters 33 42.3% 72.7%