For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Sprout does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
47.4%
1,728 games
Mico
47.1%
558 games
Bull
47.6%
338 games
Carl
48.0%
244 games
Eve
49.3%
75 games
Lumi
48.6%
72 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | higatsuchii17 | Masters | 75 | 46.2% | 66.7% |
| 2 | CODE:YESHUA69 | Legendary | 62 | 43.8% | 64.5% |
| 3 | Netrox💖Lenox | Masters | 65 | 42.2% | 60.0% |
| 4 | Ming | Legendary | 20 | 42.1% | 90.0% |
| 5 | Gaby🥶 | Masters | 33 | 42.0% | 72.7% |