My roster

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EN

Sprout

Artillery Mythic Ranked · Silver
53.1%Win rate across all maps
5,041Games
83Trust Score
38. of 106Rank by score
+12.9Skill bonus

Best map: Belle's Rock with 65.6% from 593 games.

Wins late — in Bounty 4.4 points better in long rounds than in short ones (54.1% against 49.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 18.BreadthCounter safetyStar rate
Win rate 62.53.1 %
Popularity 18.0.17 %
Breadth 53.13% of maps
Counter safety
Star rate 77.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 09/02, 14 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 09/02.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 53.7% from 436 appearances08/21 — 46.5% from 387 appearances08/22 — 54.2% from 347 appearances08/23 — 50.5% from 372 appearances08/24 — 53.5% from 512 appearances08/25 — 57.2% from 491 appearances08/26 — 54.7% from 415 appearances08/27 — 53.6% from 470 appearances08/28 — 53.4% from 395 appearances08/29 — 50.9% from 350 appearances08/30 — 55.2% from 353 appearances08/31 — 54.6% from 295 appearances09/01 — 46.4% from 140 appearances09/02 — 59.0% from 78 appearances
53.7%08/20 59.0%09/02

Pick rate

08/20 — 0.2% from 436 appearances08/21 — 0.2% from 387 appearances08/22 — 0.2% from 347 appearances08/23 — 0.2% from 372 appearances08/24 — 0.2% from 512 appearances08/25 — 0.2% from 491 appearances08/26 — 0.2% from 415 appearances08/27 — 0.2% from 470 appearances08/28 — 0.2% from 395 appearances08/29 — 0.2% from 350 appearances08/30 — 0.2% from 353 appearances08/31 — 0.2% from 295 appearances09/01 — 0.2% from 140 appearances09/02 — 0.1% from 78 appearances
0.2%08/20 0.1%09/02

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.9 — rewards skill: from Bronze to Masters the win rate climbs by 12.9 points (regression 42.8% to 55.7%). The higher the tier, the better he does.

Bronze — 51.7% from 1,122 gamesSilver — 53.0% from 5,113 gamesGold — 46.7% from 54,407 gamesDiamond — 49.3% from 63,711 gamesMythic — 50.7% from 217,195 gamesLegendary — 54.6% from 97,322 gamesMasters — 57.1% from 5,615 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Belle's Rock Knockout 65.6%
593 51
Layer Cake Bounty 62.8%
301 41
New Horizons Knockout 61.5%
275 39
Flaring Phoenix Knockout 56.5%
315 41
Dry Season Bounty 58.4%
173 32
Dueling Beetles Hot Zone 55.4%
285 40
Shooting Star Bounty 57.2%
194 34
Out in the Open Knockout 56.7%
164 31
Hideout Bounty 54.5%
246 38
Triple Dribble Brawl Ball 55.3%
161 31
Sneaky Fields Brawl Ball 53.8%
132 28
Open Business Hot Zone 50.7%
213 35
Spiraling Out Brawl Ball 51.1%
139 29
Safe Zone Heist 49.6%
125 27
Parallel Plays Hot Zone 48.4%
124 27
Pinball Dreams Brawl Ball 46.7%
169 32
Bridge Too Far Heist 46.7%
137 29
Beach Ball Brawl Ball 46.7%
75 20
Undermine Gem Grab 45.5%
121 27
Pit Stop Heist 45.1%
71 19
Safe(r) Zone Heist 44.6%
56 15
Hard Rock Mine Gem Grab 44.3%
115 26
Gem Fort Gem Grab 44.3%
140 29
Hot Potato Heist 43.9%
114 26
Kaboom Canyon Heist 42.5%
113 26
Rustic Arcade Gem Grab 40.6%
69 19
Ring of Fire Hot Zone 42.2%
187 33
Double Swoosh Gem Grab 38.8%
98 24
Center Stage Brawl Ball 36.7%
128 28

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 higatsuchii17 Masters 94 47.4% 64.9%
2 CODE:YESHUA69 Masters 64 44.9% 65.6%
3 Gaby🥶 Masters 38 43.9% 73.7%
4 Ming Legendary 22 43.7% 90.9%
5 4a1a🤍 Hristow Masters 41 42.7% 68.3%