Wins early — in Knockout 11.0 points better in short rounds than in long ones (61.8% against 50.8%, split at 99 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.3 — rewards skill: from Gold to Legendary the win rate climbs by 4.3 points (regression 49.2% to 53.5%). The higher the tier, the better he does.
Direct duels in Bounty: how Sprout does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Piper
62.5%
816 games
Edgar
56.6%
901 games
Max
56.6%
553 games
Pearl
61.4%
215 games
Brock
54.6%
1,169 games
Leon
58.4%
310 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list