For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Only Triple Dribble. 08/06 to 08/22, 7 days. 2 earlier days are left out — below 202 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/22.
Direct duels in Brawl Ball: how Sprout does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Stu
49.1%
218 games
Ash
50.5%
97 games
Bull
47.9%
263 games
Crow
50.6%
89 games
Bibi
46.8%
408 games
Trunk
47.0%
345 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 21 | 37.7% | 76.2% |
| 2 | 시후왕자 | Mythic | 53 | 36.6% | 52.8% |
| 3 | Reekiix🥹 | Legendary | 21 | 33.9% | 57.1% |
| 4 | 우주미남 | Diamond | 21 | 33.0% | 52.4% |
| 5 | 最強無敵 | Legendary | 21 | 32.1% | 47.6% |