Only Hideout. 08/05 to 08/22, 11 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.3 — rewards skill: from Gold to Legendary the win rate climbs by 5.3 points (regression 48.4% to 53.7%). The higher the tier, the better he does.
Direct duels in Bounty: how Sprout does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Piper
64.5%
605 games
Pearl
66.3%
160 games
Edgar
56.5%
669 games
Brock
55.4%
894 games
Mortis
55.5%
438 games
Max
55.4%
424 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list