Best map: Flaring Phoenix with 58.4% from 690 games.
Goldchange
08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.7 — rewards skill: from Silver to Masters the win rate climbs by 10.7 points (regression 44.7% to 55.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
58.4% | 690 | 53 | ||
New Horizons ![]() |
59.0% | 432 | 46 | ||
Belle's Rock ![]() |
55.5% | 1438 | 64 | ||
Layer Cake ![]() |
52.7% | 611 | 51 | ||
Shooting Star ![]() |
54.0% | 328 | 42 | ||
Hideout ![]() |
51.8% | 388 | 44 | ||
Dry Season ![]() |
52.3% | 279 | 39 | ||
Out in the Open ![]() |
51.2% | 242 | 37 | ||
Hard Rock Mine ![]() |
50.0% | 108 | 25 | ||
Gem Fort ![]() |
49.5% | 99 | 24 | ||
Rustic Arcade ![]() |
47.9% | 119 | 27 | ||
Open Business ![]() |
46.2% | 236 | 37 | ||
Pinball Dreams ![]() |
46.1% | 167 | 32 | ||
Triple Dribble ![]() |
45.0% | 171 | 32 | ||
Undermine ![]() |
45.0% | 80 | 21 | ||
Safe(r) Zone ![]() |
44.6% | 139 | 29 | ||
Crystal Arcade prev. season |
33.3% | 15 | 0 | ||
Double Swoosh ![]() |
41.8% | 67 | 18 | ||
Safe Zone ![]() |
42.2% | 147 | 30 | ||
Pit Stop ![]() |
42.2% | 161 | 31 | ||
Spiraling Out ![]() |
41.7% | 151 | 30 | ||
Kaboom Canyon ![]() |
40.2% | 97 | 24 | ||
Center Stage ![]() |
40.3% | 129 | 28 | ||
Parallel Plays ![]() |
39.7% | 116 | 26 | ||
Sneaky Fields ![]() |
39.3% | 107 | 25 | ||
Dueling Beetles ![]() |
40.8% | 387 | 44 | ||
Ring of Fire ![]() |
40.0% | 235 | 37 | ||
Bridge Too Far ![]() |
37.9% | 145 | 30 | ||
Hot Potato ![]() |
30.3% | 119 | 27 |
Direct duels in Brawl Ball: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.8% against Nori in Hot Zone. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Frank
51.9%
81 games
Edgar
47.3%
258 games
Trunk
48.4%
122 games
Griff
47.3%
184 games
Bibi
45.3%
137 games
Emz
44.5%
110 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 시후왕자 | Mythic | 32 | 31.9% | 50.0% |