Best map: New Horizons with 53.9% from 12,784 games.
Mythicchange
08/04 to 08/21, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked more often — 0.3% to 0.5% pick rate, up 41 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.7 — rewards skill: from Silver to Masters the win rate climbs by 10.7 points (regression 44.7% to 55.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
53.9% | 12784 | 97 | ||
Shooting Star prev. season |
53.8% | 10435 | 94 | ||
Flaring Phoenix ![]() |
57.5% | 555 | 50 | ||
Dry Season prev. season |
53.1% | 9445 | 92 | ||
Layer Cake prev. season |
51.6% | 19711 | 100 | ||
Out in the Open prev. season |
52.2% | 5279 | 83 | ||
Belle's Rock ![]() |
54.7% | 643 | 52 | ||
Hideout prev. season |
50.3% | 9130 | 92 | ||
Pinball Dreams prev. season |
45.6% | 3159 | 76 | ||
Deathcap Trap prev. season |
45.9% | 2054 | 69 | ||
Triple Dribble prev. season |
44.7% | 2787 | 74 | ||
Undermine prev. season |
44.0% | 1251 | 62 | ||
Safe(r) Zone ![]() |
40.0% | 15 | 0 | ||
Hard Rock Mine prev. season |
42.6% | 1599 | 66 | ||
Safe Zone prev. season |
42.1% | 2292 | 71 | ||
Hot Potato prev. season |
42.0% | 1641 | 66 | ||
Open Business prev. season |
41.2% | 3821 | 79 | ||
Rustic Arcade prev. season |
41.4% | 1678 | 66 | ||
Bridge Too Far prev. season |
41.2% | 2261 | 71 | ||
Sneaky Fields prev. season |
40.7% | 1284 | 62 | ||
Gem Fort prev. season |
39.9% | 1472 | 64 | ||
Dueling Beetles prev. season |
39.3% | 7199 | 88 | ||
Crystal Arcade prev. season |
39.6% | 1504 | 65 | ||
Center Stage prev. season |
39.0% | 1640 | 66 | ||
Kaboom Canyon prev. season |
37.3% | 1194 | 61 | ||
Ring of Fire prev. season |
36.2% | 3793 | 78 | ||
Parallel Plays prev. season |
35.0% | 1502 | 65 | ||
Double Swoosh prev. season |
33.9% | 604 | 51 |
Direct duels in Brawl Ball: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.3% against Nori in Hot Zone. On average the worst case sits at 27.9%.
Sprout counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Frank
51.2%
82 games
Edgar
47.1%
263 games
Griff
47.4%
192 games
Trunk
47.2%
127 games
Dynamike
46.7%
60 games
Bibi
44.8%
143 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list