Best map: Belle's Rock with 55.9% from 2,064 games.
Diamondchange
08/04 to 08/22, 15 days. 12 earlier days are left out — below 160 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.7 — rewards skill: from Silver to Masters the win rate climbs by 10.7 points (regression 44.7% to 55.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
55.9% | 2064 | 69 | ||
Flaring Phoenix ![]() |
55.8% | 1187 | 61 | ||
Dry Season prev. season |
54.2% | 994 | 58 | ||
Hideout prev. season |
53.6% | 1142 | 61 | ||
New Horizons ![]() |
54.2% | 581 | 50 | ||
Layer Cake ![]() |
52.3% | 891 | 57 | ||
Shooting Star ![]() |
53.5% | 452 | 47 | ||
Out in the Open prev. season |
47.5% | 648 | 52 | ||
Deathcap Trap prev. season |
47.4% | 211 | 35 | ||
Undermine prev. season |
43.8% | 235 | 37 | ||
Triple Dribble prev. season |
42.8% | 425 | 46 | ||
Bridge Too Far prev. season |
42.6% | 303 | 41 | ||
Crystal Arcade prev. season |
41.7% | 228 | 36 | ||
Hard Rock Mine prev. season |
41.6% | 257 | 38 | ||
Spiraling Out ![]() |
40.8% | 142 | 29 | ||
Safe Zone prev. season |
41.6% | 411 | 45 | ||
Pinball Dreams prev. season |
41.3% | 445 | 46 | ||
Dueling Beetles prev. season |
40.8% | 1139 | 60 | ||
Gem Fort prev. season |
39.8% | 256 | 38 | ||
Sneaky Fields prev. season |
39.6% | 273 | 39 | ||
Rustic Arcade prev. season |
38.7% | 261 | 38 | ||
Pit Stop ![]() |
36.2% | 130 | 28 | ||
Double Swoosh prev. season |
37.0% | 181 | 33 | ||
Kaboom Canyon prev. season |
37.7% | 247 | 38 | ||
Center Stage prev. season |
37.5% | 277 | 39 | ||
Parallel Plays prev. season |
37.5% | 301 | 41 | ||
Open Business prev. season |
38.1% | 601 | 51 | ||
Hot Potato prev. season |
36.3% | 248 | 38 | ||
Safe(r) Zone ![]() |
29.5% | 139 | 29 | ||
Ring of Fire prev. season |
35.4% | 667 | 52 |
Direct duels in Gem Grab: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.0% against Nori in Hot Zone. On average the worst case sits at 27.0%.
Sprout counters nobody here — he wins and loses as strength would have it.
Nobody counters Sprout here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
53.9%
102 games
Nori
45.6%
68 games
Trunk
43.9%
66 games
Mortis
43.6%
94 games
Edgar
43.3%
157 games
Rico
42.1%
76 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list