Best map: Flaring Phoenix with 58.3% from 732 games.
Goldchange
08/04 to 08/22, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.7 — rewards skill: from Silver to Masters the win rate climbs by 10.7 points (regression 44.7% to 55.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
58.3% | 732 | 54 | ||
Belle's Rock ![]() |
55.4% | 1521 | 65 | ||
New Horizons ![]() |
57.7% | 456 | 47 | ||
Layer Cake ![]() |
53.0% | 641 | 52 | ||
Shooting Star ![]() |
54.2% | 345 | 43 | ||
Hideout ![]() |
52.2% | 414 | 45 | ||
Dry Season ![]() |
52.0% | 302 | 41 | ||
Out in the Open ![]() |
52.0% | 256 | 38 | ||
Hard Rock Mine ![]() |
50.4% | 115 | 26 | ||
Gem Fort ![]() |
49.1% | 106 | 25 | ||
Open Business ![]() |
46.3% | 244 | 37 | ||
Rustic Arcade ![]() |
46.3% | 123 | 27 | ||
Pinball Dreams ![]() |
45.2% | 177 | 33 | ||
Triple Dribble ![]() |
44.8% | 174 | 32 | ||
Safe(r) Zone ![]() |
44.2% | 156 | 31 | ||
Safe Zone ![]() |
43.1% | 160 | 31 | ||
Double Swoosh ![]() |
42.0% | 69 | 19 | ||
Crystal Arcade prev. season |
33.3% | 15 | 0 | ||
Undermine ![]() |
42.0% | 88 | 22 | ||
Pit Stop ![]() |
42.5% | 174 | 32 | ||
Spiraling Out ![]() |
42.0% | 157 | 31 | ||
Center Stage ![]() |
40.4% | 136 | 29 | ||
Kaboom Canyon ![]() |
39.6% | 106 | 25 | ||
Sneaky Fields ![]() |
38.8% | 116 | 26 | ||
Dueling Beetles ![]() |
40.6% | 409 | 45 | ||
Ring of Fire ![]() |
39.6% | 250 | 38 | ||
Bridge Too Far ![]() |
37.9% | 153 | 30 | ||
Parallel Plays ![]() |
37.0% | 127 | 28 | ||
Hot Potato ![]() |
30.1% | 123 | 27 |
Direct duels in Gem Grab: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.6% against Nori in Hot Zone. On average the worst case sits at 27.8%.
Sprout counters nobody here — he wins and loses as strength would have it.
Nobody counters Sprout here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
53.5%
99 games
Nori
45.6%
68 games
Edgar
44.3%
149 games
Mortis
42.2%
90 games
Trunk
41.3%
63 games
Rico
41.3%
75 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list