Best map: New Horizons with 61.2% from 369 games.
Masterschange
08/03 to 08/19, 17 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.9 — rewards skill: from Silver to Masters the win rate climbs by 10.9 points (regression 44.6% to 55.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
61.2% | 369 | 44 | ||
Belle's Rock prev. season |
58.2% | 600 | 51 | ||
Flaring Phoenix prev. season |
57.1% | 674 | 53 | ||
Dry Season prev. season |
61.9% | 118 | 27 | ||
Layer Cake prev. season |
57.5% | 193 | 34 | ||
Shooting Star prev. season |
54.3% | 326 | 42 | ||
Out in the Open prev. season |
83.3% | 30 | 6 | ||
Hideout prev. season |
54.9% | 113 | 26 | ||
Dueling Beetles prev. season |
59.6% | 52 | 14 | ||
Hard Rock Mine prev. season |
52.6% | 19 | 0 | ||
Deathcap Trap prev. season |
54.5% | 11 | 0 | ||
Triple Dribble prev. season |
47.4% | 19 | 0 | ||
Pinball Dreams prev. season |
42.9% | 14 | 0 | ||
Ring of Fire prev. season |
42.9% | 21 | 1 | ||
Rustic Arcade prev. season |
37.5% | 16 | 0 |
Direct duels in Gem Grab: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.6% against Bolt in Bounty. On average the worst case sits at 27.3%.
Sprout counters nobody here — he wins and loses as strength would have it.
Nobody counters Sprout here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
50.7%
75 games
Nori
46.7%
60 games
Edgar
45.5%
123 games
Mortis
42.9%
84 games
Kaze
40.7%
91 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 시후왕자 | Mythic | 30 | 32.9% | 53.3% |