Prochange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.9 — rewards skill: from Silver to Masters the win rate climbs by 10.9 points (regression 44.6% to 55.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Pro).
Direct duels in Heist: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.8% against Nori in Hot Zone. On average the worst case sits at 27.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Chuck
54.8%
104 games
Nori
49.1%
169 games
8-Bit
46.2%
132 games
Mico
43.9%
98 games
Penny
42.3%
78 games
Colt
42.7%
211 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 시후왕자 | Mythic | 31 | 32.4% | 51.6% |