Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Brawl Ball: how Sprout does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinhole Punt. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Ruffs
53.2%
62 games
Ash
50.0%
112 games
Bibi
46.9%
527 games
Darryl
50.6%
77 games
Bull
46.8%
348 games
Stu
46.7%
274 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 23 | 38.1% | 78.3% |
| 2 | Kyriunix | Masters | 26 | 36.9% | 69.2% |
| 3 | 시후왕자 | Mythic | 55 | 36.2% | 52.7% |
| 4 | Gaby🥶 | Masters | 22 | 35.7% | 68.2% |
| 5 | Reekiix🥹 | Masters | 25 | 35.5% | 64.0% |