Wins early — in Knockout 11.0 points better in short rounds than in long ones (61.8% against 50.8%, split at 99 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +6.6 — rewards skill: from Gold to Legendary the win rate climbs by 6.6 points (regression 40.9% to 47.5%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Sprout does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
Sprout counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Frank
49.1%
161 games
Bibi
48.0%
256 games
Bull
47.6%
147 games
Trunk
46.7%
225 games
Stu
46.2%
145 games
Griff
44.5%
337 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound. To the full list