My roster

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EN

Sprout

Artillery Mythic Ranked · Masters
57.3%Win rate across all maps
2,735Games
74Trust Score
3. of 105Rank by score
+12.6Skill bonus

Best map: Hideout with 57.2% from 2,721 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 23.Star rate
Win rate 95.57.3 %
Popularity 74.1.01 %
Breadth 75.20% of maps
Counter safety 23.20.6 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/19, 17 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 52.4% from 82 appearances08/04 — 55.4% from 193 appearances08/05 — 57.9% from 387 appearances08/06 — 59.7% from 196 appearances08/07 — 66.7% from 75 appearances08/08 — 54.5% from 132 appearances08/09 — 65.8% from 117 appearances08/10 — 54.7% from 236 appearances08/11 — 58.4% from 322 appearances08/12 — 52.7% from 150 appearances08/13 — 61.0% from 146 appearances08/14 — 61.4% from 83 appearances08/15 — 52.7% from 74 appearances08/16 — 49.3% from 75 appearances08/17 — 55.1% from 69 appearances08/18 — 58.2% from 158 appearances08/19 — 52.9% from 87 appearances
52.4%08/03 52.9%08/19

Pick rate

08/03 — 0.7% from 82 appearances08/04 — 0.6% from 193 appearances08/05 — 0.7% from 387 appearances08/06 — 0.4% from 196 appearances08/07 — 0.5% from 75 appearances08/08 — 0.5% from 132 appearances08/09 — 0.4% from 117 appearances08/10 — 0.5% from 236 appearances08/11 — 0.5% from 322 appearances08/12 — 0.6% from 150 appearances08/13 — 0.8% from 146 appearances08/14 — 0.6% from 83 appearances08/15 — 0.7% from 74 appearances08/16 — 0.5% from 75 appearances08/17 — 0.7% from 69 appearances08/18 — 0.7% from 158 appearances08/19 — 0.8% from 87 appearances
0.7%08/03 0.8%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 42.8% to 55.5%). The higher the tier, the better he does.

Bronze — 47.8% from 519 gamesSilver — 52.1% from 2,169 gamesGold — 47.3% from 25,876 gamesDiamond — 49.6% from 34,544 gamesMythic — 50.6% from 184,878 gamesLegendary — 54.5% from 67,682 gamesMasters — 57.3% from 2,735 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bountyprev. season 57.2%
2721 73
Belle's Rock Knockoutprev. season 58.0%
628 52
Flaring Phoenix Knockoutprev. season 57.4%
702 53
New Horizons Knockout 56.4%
900 57
Layer Cake Bounty 56.8%
688 53
Shooting Star Bounty 55.9%
814 55
Out in the Open Knockoutprev. season 53.0%
1484 64
Dry Season Bounty 55.1%
439 46
Triple Dribble Brawl Ballprev. season 49.3%
592 51
Pinball Dreams Brawl Ballprev. season 48.1%
848 56
Deathcap Trap Gem Grabprev. season 45.8%
2401 72
Dueling Beetles Hot Zoneprev. season 45.1%
1706 67
Hard Rock Mine Gem Grabprev. season 44.2%
2098 70
Rustic Arcade Gem Grabprev. season 42.4%
2006 69
Ring of Fire Hot Zoneprev. season 36.6%
4345 80

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.3% 78.3%
2 Kyriunix Legendary 23 36.4% 69.6%
3 시후왕자 Mythic 55 36.4% 52.7%
4 Gaby🥶 Masters 22 35.9% 68.2%
5 Reekiix🥹 Masters 23 34.6% 60.9%