My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Sprout

Artillery Mythic Ranked · Silver
52.2%Win rate across all maps
2,154Games
70Trust Score
36. of 105Rank by score
+12.7Skill bonus

Best map: Belle's Rock with 63.0% from 254 games.

Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 17.BreadthCounter safetyStar rate
Win rate 64.52.2 %
Popularity 17.0.17 %
Breadth 52.17% of maps
Counter safety 24.21.6 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 53.4% from 401 appearances08/21 — 47.2% from 339 appearances08/22 — 52.9% from 293 appearances08/23 — 50.8% from 295 appearances08/24 — 52.7% from 412 appearances08/25 — 57.6% from 311 appearances08/26 — 48.5% from 103 appearances
53.4%08/20 48.5%08/26

Pick rate

08/20 — 0.2% from 401 appearances08/21 — 0.2% from 339 appearances08/22 — 0.2% from 293 appearances08/23 — 0.2% from 295 appearances08/24 — 0.2% from 412 appearances08/25 — 0.1% from 311 appearances08/26 — 0.2% from 103 appearances
0.2%08/20 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.7 — rewards skill: from Bronze to Masters the win rate climbs by 12.7 points (regression 42.8% to 55.5%). The higher the tier, the better he does.

Bronze — 48.7% from 536 gamesSilver — 51.9% from 2,226 gamesGold — 47.2% from 26,533 gamesDiamond — 49.6% from 34,841 gamesMythic — 50.6% from 185,258 gamesLegendary — 54.5% from 68,057 gamesMasters — 57.2% from 2,745 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Belle's Rock Knockout 63.0%
254 38
Layer Cake Bounty 63.2%
136 29
New Horizons Knockout 63.1%
111 26
Hideout Bounty 56.6%
99 24
Flaring Phoenix Knockout 54.3%
129 28
Shooting Star Bounty 55.2%
87 22
Dry Season Bounty 56.5%
69 19
Dueling Beetles Hot Zone 52.0%
123 27
Out in the Open Knockout 54.9%
71 19
Bridge Too Far Heist 55.9%
59 16
Triple Dribble Brawl Ball 55.2%
58 16
Spiraling Out Brawl Ball 55.4%
56 15
Safe Zone Heist 52.0%
50 14
Parallel Plays Hot Zone 50.0%
58 16
Kaboom Canyon Heist 50.0%
40 10
Hot Potato Heist 47.2%
53 15
Safe(r) Zone Heist 46.7%
45 12
Ring of Fire Hot Zone 45.6%
90 23
Sneaky Fields Brawl Ball 45.3%
53 15
Pinball Dreams Brawl Ball 44.6%
65 18
Undermine Gem Grab 44.4%
54 15
Open Business Hot Zone 44.2%
86 22
Rustic Arcade Gem Grab 40.7%
54 15
Gem Fort Gem Grab 39.2%
51 14
Pit Stop Heist 39.7%
58 16
Center Stage Brawl Ball 39.0%
59 16
Hard Rock Mine Gem Grab 36.2%
47 13
Double Swoosh Gem Grabprev. season 29.0%
31 7

Who beats Sprout and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.1% 78.3%
2 Kyriunix Masters 26 37.0% 69.2%
3 시후왕자 Mythic 55 36.3% 52.7%
4 Gaby🥶 Masters 22 35.7% 68.2%
5 Reekiix🥹 Masters 25 35.5% 64.0%