My roster

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EN

Sprout

Artillery Mythic Ranked · Gold Heist
38.2%Win rate in Heist
2,900Games
74Trust Score
76. of 105Rank in Heist
+2.7Skill bonus

Best map: Belle's Rock with 56.0% from 4,158 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 28.PopularityBreadthCounter safetyStar rate
Win rate 28.38.2 %
Popularity 29.0.11 %
Breadth 35.10% of maps
Counter safety 30.27.1 %
Star rate 51.12.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 40.8% from 456 appearances08/21 — 41.1% from 475 appearances08/22 — 36.5% from 457 appearances08/23 — 41.7% from 367 appearances08/24 — 36.3% from 667 appearances08/25 — 34.5% from 476 appearances
40.8%08/20 34.5%08/25

Pick rate

08/20 — 0.1% from 456 appearances08/21 — 0.1% from 475 appearances08/22 — 0.1% from 457 appearances08/23 — 0.1% from 367 appearances08/24 — 0.1% from 667 appearances08/25 — 0.1% from 476 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +2.7 — rewards skill: from Gold to Legendary the win rate climbs by 2.7 points (regression 38.4% to 41.1%). The higher the tier, the better he does.

Gold — 37.9% from 2,988 gamesDiamond — 38.9% from 2,558 gamesMythic — 41.0% from 7,750 gamesLegendary — 38.0% from 1,243 games
GoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 29 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heist 42.1%
889 57
Safe(r) Zone Heist 38.6%
858 56
Bridge Too Far Heist 37.9%
838 56
Pit Stop Heist 38.0%
943 58
Kaboom Canyon Heist 36.8%
552 50
Hot Potato Heist 34.4%
601 51

Against whom

Direct duels in Heist: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 47.3% 811 games Carl 50.4% 129 games Chuck 46.9% 341 games Mico 45.4% 339 games Trunk 43.6% 156 games Bull 43.6% 179 games

Who plays him best soon

Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CODE:YESHUA69 Legendary 23 38.6% 78.3%
2 시후왕자 Mythic 54 36.9% 53.7%
3 Kyriunix Legendary 23 36.7% 69.6%
4 Gaby🥶 Masters 22 36.2% 68.2%
5 Reekiix🥹 Legendary 23 34.9% 60.9%