Best map: Belle's Rock with 56.0% from 4,158 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +2.7 — rewards skill: from Gold to Legendary the win rate climbs by 2.7 points (regression 38.4% to 41.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 29 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
42.1% | 889 | 57 | ||
Safe(r) Zone ![]() |
38.6% | 858 | 56 | ||
Bridge Too Far ![]() |
37.9% | 838 | 56 | ||
Pit Stop ![]() |
38.0% | 943 | 58 | ||
Kaboom Canyon ![]() |
36.8% | 552 | 50 | ||
Hot Potato ![]() |
34.4% | 601 | 51 |
Direct duels in Heist: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
47.3%
811 games
Carl
50.4%
129 games
Chuck
46.9%
341 games
Mico
45.4%
339 games
Trunk
43.6%
156 games
Bull
43.6%
179 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 23 | 38.6% | 78.3% |
| 2 | 시후왕자 | Mythic | 54 | 36.9% | 53.7% |
| 3 | Kyriunix | Legendary | 23 | 36.7% | 69.6% |
| 4 | Gaby🥶 | Masters | 22 | 36.2% | 68.2% |
| 5 | Reekiix🥹 | Legendary | 23 | 34.9% | 60.9% |