Best map: Hideout with 57.3% from 2,592 games.
Wins late — in Bounty 6.5 points better in long rounds than in short ones (56.5% against 50.0%, split at 97 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/17, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/17.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Legendary). Filtered to Heist: 5 of 29 maps. Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
42.0% | 2858 | 74 | ||
Safe(r) Zone ![]() |
40.7% | 123 | 27 | ||
Hot Potato prev. season |
40.8% | 1985 | 69 | ||
Bridge Too Far prev. season |
40.6% | 2634 | 73 | ||
Kaboom Canyon prev. season |
37.0% | 1362 | 63 |
Direct duels in Heist: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.0% against Bolt in Gem Grab. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Carl
50.8%
130 games
Nori
46.8%
824 games
Chuck
47.4%
348 games
Mico
45.4%
339 games
Bull
44.2%
181 games
Shade
43.2%
95 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 23 | 38.4% | 78.3% |
| 2 | Kyriunix | Legendary | 23 | 36.6% | 69.6% |
| 3 | 시후왕자 | Mythic | 55 | 36.5% | 52.7% |
| 4 | Gaby🥶 | Masters | 22 | 36.0% | 68.2% |
| 5 | Reekiix🥹 | Masters | 23 | 34.8% | 60.9% |