Best map: Belle's Rock with 56.2% from 4,504 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/04 to 08/25, 17 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.0 — rewards skill: from Silver to Legendary the win rate climbs by 3.0 points (regression 37.2% to 40.2%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
40.1% | 994 | 58 | ||
Open Business ![]() |
38.9% | 517 | 49 | ||
Parallel Plays +Mythicprev. season |
35.2% | 1971 | 69 | ||
Ring of Fire prev. season |
34.5% | 921 | 57 |
Direct duels in Hot Zone: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
56.7%
233 games
Doug
47.1%
157 games
Nita
47.7%
65 games
Bibi
45.5%
292 games
Ash
46.8%
62 games
Mina
45.7%
92 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 23 | 38.6% | 78.3% |
| 2 | 시후왕자 | Mythic | 54 | 36.9% | 53.7% |
| 3 | Kyriunix | Legendary | 23 | 36.7% | 69.6% |
| 4 | Gaby🥶 | Masters | 22 | 36.2% | 68.2% |
| 5 | Reekiix🥹 | Legendary | 23 | 34.9% | 60.9% |