Best map: Belle's Rock with 56.0% from 4,158 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.1 — rewards skill: from Silver to Legendary the win rate climbs by 3.1 points (regression 37.1% to 40.2%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Gold). Filtered to Hot Zone: 4 of 29 maps. 1 of 4 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
40.4% | 830 | 56 | ||
Dueling Beetles ![]() |
38.0% | 1426 | 64 | ||
Ring of Fire ![]() |
36.9% | 796 | 55 | ||
Parallel Plays +Diamond |
33.7% | 638 | 52 |
Direct duels in Hot Zone: how Sprout does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
56.5%
232 games
Doug
47.1%
157 games
Nita
47.7%
65 games
Ash
46.8%
62 games
Bibi
45.3%
289 games
Mina
45.7%
92 games
Players with a profile and at least 20 games on Sprout, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CODE:YESHUA69 | Legendary | 23 | 38.6% | 78.3% |
| 2 | 시후왕자 | Mythic | 54 | 36.9% | 53.7% |
| 3 | Kyriunix | Legendary | 23 | 36.7% | 69.6% |
| 4 | Gaby🥶 | Masters | 22 | 36.2% | 68.2% |
| 5 | Reekiix🥹 | Legendary | 23 | 34.9% | 60.9% |