Best map: Deathcap Trap with 66.7% from 12 games.
Wins early — in Brawl Ball 15.2 points better in short rounds than in long ones (18.4% against 33.6%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 4 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +19.8 — rewards skill: from Bronze to Masters the win rate climbs by 19.8 points (regression 32.3% to 52.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
66.7% | 12 | 0 | ||
Crystal Arcade prev. season |
28.6% | 14 | 0 | ||
Out in the Open ![]() |
42.1% | 145 | 30 | ||
Flaring Phoenix ![]() |
39.6% | 154 | 31 | ||
Rustic Arcade ![]() |
38.7% | 124 | 27 | ||
Belle's Rock ![]() |
37.5% | 144 | 30 | ||
Layer Cake ![]() |
37.0% | 146 | 30 | ||
New Horizons ![]() |
34.9% | 146 | 30 | ||
Dry Season ![]() |
35.2% | 159 | 31 | ||
Double Swoosh ![]() |
32.7% | 107 | 25 | ||
Shooting Star ![]() |
34.0% | 147 | 30 | ||
Open Business ![]() |
34.0% | 153 | 30 | ||
Hideout ![]() |
31.5% | 130 | 28 | ||
Safe Zone ![]() |
30.5% | 118 | 27 | ||
Dueling Beetles ![]() |
32.7% | 168 | 32 | ||
Undermine ![]() |
30.3% | 132 | 28 | ||
Hard Rock Mine ![]() |
29.3% | 123 | 27 | ||
Gem Fort ![]() |
27.4% | 106 | 25 | ||
Safe(r) Zone ![]() |
28.2% | 124 | 27 | ||
Pinball Dreams ![]() |
24.7% | 93 | 23 | ||
Triple Dribble ![]() |
24.2% | 99 | 24 | ||
Parallel Plays ![]() |
25.6% | 117 | 26 | ||
Hot Potato ![]() |
25.2% | 115 | 26 | ||
Spiraling Out ![]() |
19.0% | 79 | 21 | ||
Bridge Too Far ![]() |
22.8% | 114 | 26 | ||
Ring of Fire ![]() |
24.8% | 145 | 30 | ||
Sneaky Fields ![]() |
16.1% | 87 | 22 | ||
Center Stage ![]() |
14.5% | 83 | 21 | ||
Pit Stop ![]() |
19.1% | 115 | 26 | ||
Kaboom Canyon ![]() |
18.7% | 123 | 27 |
Direct duels in Knockout: how Squeak does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.6% against Bull in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
62.4%
250 games
Nori
55.9%
700 games
Mina
61.1%
211 games
Stu
59.7%
196 games
Najia
56.7%
314 games
Mandy
55.1%
472 games
Players with a profile and at least 20 games on Squeak, sorted by the Wilson lower bound. To the full list