Wins early — in Gem Grab 3.8 points better in short rounds than in long ones (39.7% against 43.5%, split at 106 s). A pick for pace — if the game drags on, it works against him.
Only Parallel Plays. 08/11 to 08/18, 8 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.
Players with a profile and at least 20 games on Squeak, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.