My roster

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EN

Squeak

Controller Mythic Ranked · Silver
33.3%Win rate across all maps
11,798Games
95Trust Score
86. of 105Rank by score
+16.6Skill bonus

Best map: Deathcap Trap with 66.7% from 12 games.

Wins early — in Brawl Ball 6.9 points better in short rounds than in long ones (33.2% against 40.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 17.33.3 %
Popularity 70.1.01 %
Breadth 0.0% of maps
Counter safety 27.21.8 %
Star rate 32.18.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 34.2% from 117 appearances08/06 — 50.6% from 85 appearances08/20 — 29.6% from 2,895 appearances08/21 — 33.3% from 2,006 appearances08/22 — 36.5% from 1,393 appearances08/23 — 36.1% from 1,356 appearances08/24 — 32.9% from 2,249 appearances08/25 — 35.0% from 1,830 appearances08/26 — 30.4% from 69 appearances
34.2%08/05 30.4%08/26

Pick rate

08/05 — 1.0% from 117 appearances08/06 — 1.1% from 85 appearances08/20 — 1.1% from 2,895 appearances08/21 — 1.1% from 2,006 appearances08/22 — 0.9% from 1,393 appearances08/23 — 1.0% from 1,356 appearances08/24 — 1.0% from 2,249 appearances08/25 — 0.9% from 1,830 appearances08/26 — 0.9% from 69 appearances
1.0%08/05 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +16.6 — rewards skill: from Bronze to Masters the win rate climbs by 16.6 points (regression 34.7% to 51.2%). The higher the tier, the better he does.

Bronze — 25.8% from 4,211 gamesSilver — 33.6% from 12,136 gamesGold — 40.6% from 89,848 gamesDiamond — 44.6% from 103,050 gamesMythic — 45.7% from 523,227 gamesLegendary — 47.3% from 66,330 gamesMasters — 47.1% from 1,058 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 66.7%
12 0
Crystal Arcade Gem Grabprev. season 28.6%
14 0
Layer Cake Bounty 42.4%
491 48
Dry Season Bounty 41.8%
522 49
Shooting Star Bounty 39.3%
476 47
Out in the Open Knockout 39.3%
517 49
Dueling Beetles Hot Zone 39.1%
547 49
Belle's Rock Knockout 38.9%
527 49
Parallel Plays Hot Zone 38.1%
436 46
Hideout Bounty 37.6%
434 46
Rustic Arcade Gem Grab 37.0%
443 46
New Horizons Knockout 37.0%
476 47
Flaring Phoenix Knockout 37.0%
560 50
Hard Rock Mine Gem Grab 33.7%
415 45
Open Business Hot Zone 33.7%
546 49
Gem Fort Gem Grab 31.5%
356 43
Double Swoosh Gem Grab 30.9%
362 43
Undermine Gem Grab 31.1%
399 45
Ring of Fire Hot Zone 31.0%
506 48
Safe Zone Heist 30.0%
406 45
Safe(r) Zone Heist 28.9%
405 45
Triple Dribble Brawl Ball 25.4%
268 39
Hot Potato Heist 27.5%
393 45
Spiraling Out Brawl Ball 25.7%
288 40
Pit Stop Heist 26.7%
360 43
Pinball Dreams Brawl Ball 25.9%
320 41
Kaboom Canyon Heist 26.2%
386 44
Bridge Too Far Heist 26.2%
397 45
Sneaky Fields Brawl Ball 23.1%
277 39
Center Stage Brawl Ball 17.1%
275 39

Who beats Squeak and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Squeak, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ピース Mythic 60 38.6% 56.7%
2 lol Diamond 22 36.1% 68.2%
3 しょー&しょー Mythic 22 34.2% 59.1%
4 Andresfogo Diamond 20 34.0% 60.0%
5 TT.Zshade☠️🤟 Legendary 23 33.9% 56.5%