Best map: Deathcap Trap with 66.7% from 12 games.
Wins early — in Gem Grab 3.3 points better in short rounds than in long ones (37.8% against 41.1%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +13.4 — rewards skill: from Bronze to Legendary the win rate climbs by 13.4 points (regression 32.8% to 46.2%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
66.7% | 12 | 0 | ||
Crystal Arcade prev. season |
28.6% | 14 | 0 | ||
Rustic Arcade ![]() |
37.2% | 441 | 46 | ||
Hard Rock Mine ![]() |
33.6% | 411 | 45 | ||
Gem Fort ![]() |
31.7% | 347 | 43 | ||
Double Swoosh ![]() |
30.9% | 362 | 43 | ||
Undermine ![]() |
30.4% | 391 | 44 |
Direct duels in Gem Grab: how Squeak does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.8% against Trunk in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
60.2%
723 games
Rosa
58.8%
97 games
Doug
54.2%
177 games
Bo
47.3%
1,204 games
Starr Nova
46.2%
671 games
Stu
46.2%
663 games
Players with a profile and at least 20 games on Squeak, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ピース | Mythic | 60 | 38.7% | 56.7% |
| 2 | lol | Diamond | 22 | 36.2% | 68.2% |
| 3 | しょー&しょー | Mythic | 22 | 34.3% | 59.1% |
| 4 | Andresfogo | Diamond | 20 | 34.1% | 60.0% |
| 5 | TT.Zshade☠️🤟 | Legendary | 23 | 34.0% | 56.5% |