My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Squeak

Controller Mythic Ranked · Bronze Knockout
22.1%Win rate in Knockout
596Games
51Trust Score
81. of 98Rank in Knockout
+9.2Skill bonus

Best map: Dry Season with 35.8% from 159 games.

Wins early — in Gem Grab 3.3 points better in short rounds than in long ones (37.8% against 41.1%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 18.22.1 %
Popularity 59.0.75 %
Breadth 0.0% of maps
Counter safety 48.34.5 %
Star rate 45.21.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 21.3% from 80 appearances08/21 — 25.4% from 63 appearances08/22 — 14.1% from 85 appearances08/23 — 26.3% from 80 appearances08/24 — 24.6% from 134 appearances08/25 — 21.2% from 151 appearances
21.3%08/20 21.2%08/25

Pick rate

08/20 — 0.6% from 80 appearances08/21 — 0.8% from 63 appearances08/22 — 0.7% from 85 appearances08/23 — 0.7% from 80 appearances08/24 — 0.8% from 134 appearances08/25 — 0.8% from 151 appearances
0.6%08/20 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.2 — rewards skill: from Bronze to Masters the win rate climbs by 9.2 points (regression 43.1% to 52.3%). The higher the tier, the better he does.

Bronze — 22.1% from 598 gamesSilver — 38.4% from 2,117 gamesGold — 47.0% from 21,238 gamesDiamond — 49.5% from 27,773 gamesMythic — 49.2% from 159,635 gamesLegendary — 49.9% from 27,077 gamesMasters — 47.7% from 579 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 23.4%
154 31
New Horizons Knockout 23.0%
152 30
Belle's Rock Knockout 22.9%
157 31
Out in the Open Knockout 18.8%
133 28

Against whom

Direct duels in Knockout: how Squeak does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.8% against Trunk in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 61.1% 1,139 games Doug 64.2% 271 games Bolt 59.2% 669 games Mico 58.7% 567 games Gray 55.2% 1,664 games Brock 53.3% 7,499 games

Who plays him best soon

Players with a profile and at least 20 games on Squeak, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ピース Mythic 60 38.7% 56.7%
2 lol Diamond 22 36.2% 68.2%
3 しょー&しょー Mythic 22 34.3% 59.1%
4 Andresfogo Diamond 20 34.1% 60.0%
5 TT.Zshade☠️🤟 Legendary 23 34.0% 56.5%