There are barely any games for this brawler on Center Stage — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Hot Zone 3.6 points better in long rounds than in short ones (53.2% against 49.6%, split at 103 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.0 — rewards skill: from Diamond to Masters the win rate climbs by 7.0 points (regression 44.1% to 51.1%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Starr Nova does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Edgar
58.8%
240 games
Bibi
61.3%
106 games
Griff
53.6%
237 games
Bull
57.9%
76 games
Nori
53.9%
89 games
Rico
50.3%
163 games
Players with a profile and at least 20 games on Starr Nova, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.