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Starr Nova

Mythic Ranked · Mythic Safe Zone Heist
55.1%Win rate on Safe Zone
972Games here
0.2%Pick rate
58Trust Score
7. of 105Rank on this map
+4.7Skill bonus

Wins early — in Knockout 4.3 points better in short rounds than in long ones (50.6% against 46.3%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 47.
Win rate 88.50.9 %
Popularity 63.0.90 %
Breadth 50.11% of maps
Counter safety 70.35.0 %
Star rate 47.12.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/23, 18 days. 7 earlier days are left out — below 131 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 63.8% from 257 appearances08/05 — 58.5% from 881 appearances08/06 — 55.9% from 587 appearances08/07 — 59.9% from 152 appearances08/08 — 47.5% from 139 appearances08/10 — 54.4% from 379 appearances08/11 — 53.1% from 1,234 appearances08/12 — 53.4% from 2,302 appearances08/13 — 51.4% from 2,576 appearances08/14 — 51.1% from 2,519 appearances08/15 — 52.5% from 2,295 appearances08/16 — 51.9% from 2,032 appearances08/17 — 52.4% from 2,048 appearances08/18 — 48.6% from 1,693 appearances08/19 — 53.8% from 517 appearances08/21 — 54.3% from 322 appearances08/22 — 56.1% from 328 appearances08/23 — 53.5% from 228 appearances
63.8%08/04 53.5%08/23

Pick rate

08/04 — 1.1% from 257 appearances08/05 — 1.0% from 881 appearances08/06 — 1.0% from 587 appearances08/07 — 1.1% from 152 appearances08/08 — 1.0% from 139 appearances08/10 — 0.9% from 379 appearances08/11 — 0.8% from 1,234 appearances08/12 — 1.0% from 2,302 appearances08/13 — 1.1% from 2,576 appearances08/14 — 1.1% from 2,519 appearances08/15 — 1.1% from 2,295 appearances08/16 — 1.0% from 2,032 appearances08/17 — 1.0% from 2,048 appearances08/18 — 0.9% from 1,693 appearances08/19 — 1.0% from 517 appearances08/21 — 1.5% from 322 appearances08/22 — 1.5% from 328 appearances08/23 — 1.6% from 228 appearances
1.1%08/04 1.6%08/23

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +4.7 — rewards skill: from Gold to Masters the win rate climbs by 4.7 points (regression 50.8% to 55.5%). The higher the tier, the better he does.

Gold — 52.2% from 2,696 gamesDiamond — 51.8% from 3,891 gamesMythic — 52.7% from 20,763 gamesLegendary — 54.6% from 15,009 gamesMasters — 58.1% from 530 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Starr Nova does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 61.1% 5,605 games Mico 57.5% 3,733 games Bull 56.5% 2,671 games 8-Bit 55.8% 4,179 games Edgar 55.2% 8,483 games Carl 56.6% 1,492 games

Who plays him best

Players with a profile and at least 20 games on Starr Nova, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 EPG|SverAe Legendary 47 41.2% 66.0%
2 HugoXnikiCarry Legendary 40 39.7% 65.0%
3 Nikoko💘 Legendary 31 39.7% 71.0%
4 ZETA|Meme Legendary 36 39.5% 66.7%
5 Kyro妥1 Legendary 36 39.5% 66.7%