Wins late — in Hot Zone 3.6 points better in long rounds than in short ones (53.2% against 49.6%, split at 103 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.4 — rewards skill: from Gold to Masters the win rate climbs by 7.4 points (regression 43.6% to 51.0%). The higher the tier, the better he does.
Direct duels in Bounty: how Starr Nova does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Silver yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bolt
75.9%
108 games
Brock
54.7%
585 games
Edgar
54.9%
408 games
Piper
54.7%
309 games
Spike
66.1%
62 games
Willow
54.0%
200 games
Players with a profile and at least 20 games on Starr Nova, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.