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Starr Nova

Mythic Ranked · Diamond Triple Dribble Brawl Ball
50.2%Win rate on Triple Dribble
7,572Games here
2.7%Pick rate
89Trust Score
27. of 105Rank on this map
−2.5Skill bonus

Wins early — in Bounty 2.2 points better in short rounds than in long ones (50.4% against 48.1%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 32.Star rate
Win rate 60.49.6 %
Popularity 88.2.58 %
Breadth 82.37% of maps
Counter safety 32.35.7 %
Star rate 74.25.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/05 to 08/25, 15 days. 12 earlier days are left out — below 77 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Win rate

08/05 — 44.7% from 235 appearances08/06 — 53.4% from 208 appearances08/12 — 46.9% from 113 appearances08/13 — 41.1% from 192 appearances08/14 — 50.0% from 210 appearances08/15 — 47.6% from 212 appearances08/16 — 43.2% from 192 appearances08/17 — 45.7% from 304 appearances08/18 — 44.5% from 247 appearances08/20 — 48.6% from 1,417 appearances08/21 — 49.9% from 2,060 appearances08/22 — 50.3% from 1,394 appearances08/23 — 50.9% from 962 appearances08/24 — 51.1% from 1,084 appearances08/25 — 51.9% from 655 appearances
44.7%08/05 51.9%08/25

Pick rate

08/05 — 1.2% from 235 appearances08/06 — 1.1% from 208 appearances08/12 — 1.2% from 113 appearances08/13 — 1.4% from 192 appearances08/14 — 1.4% from 210 appearances08/15 — 1.4% from 212 appearances08/16 — 1.0% from 192 appearances08/17 — 1.6% from 304 appearances08/18 — 1.3% from 247 appearances08/20 — 3.2% from 1,417 appearances08/21 — 2.8% from 2,060 appearances08/22 — 2.8% from 1,394 appearances08/23 — 2.5% from 962 appearances08/24 — 2.3% from 1,084 appearances08/25 — 2.2% from 655 appearances
1.2%08/05 2.2%08/25

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.5 — punishes weak opponents: from Silver to Masters the win rate drops by 2.5 points (regression 49.8% to 47.4%). Higher up he gets outplayed.

Silver — 54.7% from 402 gamesGold — 50.3% from 7,470 gamesDiamond — 49.3% from 9,727 gamesMythic — 47.5% from 45,225 gamesLegendary — 49.1% from 22,635 gamesMasters — 43.9% from 508 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Starr Nova does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 55.6% 7,363 games Doug 57.5% 1,488 games Jacky 60.1% 559 games Ash 56.2% 2,249 games Griff 54.0% 14,182 games Frank 53.8% 5,384 games

Who plays him best soon

Players with a profile and at least 20 games on Starr Nova, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EPG|SverAe Masters 65 42.5% 64.6%
2 OS|Fear me🧴 Legendary 63 40.4% 60.3%
3 Kyro妥1 Legendary 43 39.5% 65.1%
4 Ist Samy Tot? Legendary 37 39.2% 67.6%
5 さるみあっき Legendary 28 39.2% 75.0%