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EN

Starr Nova

Mythic Ranked · Gold Gem Grab
54.0%Win rate in Gem Grab
46,402Games
100Trust Score
9. of 105Rank in Gem Grab

Best map: Ring of Fire with 54.9% from 5,650 games.

Wins early — in Bounty 2.2 points better in short rounds than in long ones (50.4% against 48.1%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 71.
Win rate 89.54.0 %
Popularity 87.2.12 %
Breadth 87.43% of maps
Counter safety 84.37.8 %
Star rate 71.28.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.

Win rate

08/04 — 67.1% from 82 appearances08/05 — 52.2% from 224 appearances08/06 — 50.6% from 180 appearances08/20 — 56.8% from 9,894 appearances08/21 — 53.8% from 9,161 appearances08/22 — 53.3% from 6,531 appearances08/23 — 52.2% from 5,697 appearances08/24 — 53.4% from 8,819 appearances08/25 — 53.1% from 6,300 appearances
67.1%08/04 53.1%08/25

Pick rate

08/04 — 0.7% from 82 appearances08/05 — 0.8% from 224 appearances08/06 — 0.8% from 180 appearances08/20 — 2.2% from 9,894 appearances08/21 — 2.2% from 9,161 appearances08/22 — 2.3% from 6,531 appearances08/23 — 2.2% from 5,697 appearances08/24 — 2.0% from 8,819 appearances08/25 — 1.9% from 6,300 appearances
0.7%08/04 1.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 69.7% from 300 gamesSilver — 56.8% from 2,273 gamesGold — 54.0% from 47,045 gamesDiamond — 52.0% from 56,229 gamesMythic — 52.0% from 312,890 gamesLegendary — 52.9% from 159,346 gamesMasters — 52.6% from 4,397 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grab 54.5%
9816 93
Gem Fort Gem Grab 54.3%
9505 92
Rustic Arcade Gem Grab 54.3%
7534 89
Double Swoosh Gem Grab 54.1%
9690 92
Hard Rock Mine Gem Grab 53.0%
9857 93
Crystal Arcade Gem Grab+Diamondprev. season 51.9%
2442 72
Deathcap Trap Gem Grab+Diamondprev. season 49.1%
2499 72

Against whom

Direct duels in Gem Grab: how Starr Nova does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.3% against R-T in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.9% 4,317 games Rosa 62.6% 778 games Clancy 61.3% 1,001 games Ash 59.2% 2,528 games Bo 57.9% 7,678 games Doug 59.8% 1,159 games

Who plays him best soon

Players with a profile and at least 20 games on Starr Nova, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 EPG|SverAe Masters 65 42.5% 64.6%
2 OS|Fear me🧴 Legendary 74 40.5% 58.1%
3 Kyro妥1 Legendary 43 39.6% 65.1%
4 Buzzeerss?☔ Legendary 21 39.3% 85.7%
5 Ist Samy Tot? Legendary 37 39.3% 67.6%