Best map: Ring of Fire with 54.9% from 5,650 games.
Wins early — in Bounty 2.2 points better in short rounds than in long ones (50.4% against 48.1%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
54.5% | 9816 | 93 | ||
Gem Fort ![]() |
54.3% | 9505 | 92 | ||
Rustic Arcade ![]() |
54.3% | 7534 | 89 | ||
Double Swoosh ![]() |
54.1% | 9690 | 92 | ||
Hard Rock Mine ![]() |
53.0% | 9857 | 93 | ||
Crystal Arcade +Diamondprev. season |
51.9% | 2442 | 72 | ||
Deathcap Trap +Diamondprev. season |
49.1% | 2499 | 72 |
Direct duels in Gem Grab: how Starr Nova does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.3% against R-T in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.9%
4,317 games
Rosa
62.6%
778 games
Clancy
61.3%
1,001 games
Ash
59.2%
2,528 games
Bo
57.9%
7,678 games
Doug
59.8%
1,159 games
Players with a profile and at least 20 games on Starr Nova, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EPG|SverAe | Masters | 65 | 42.5% | 64.6% |
| 2 | OS|Fear me🧴 | Legendary | 74 | 40.5% | 58.1% |
| 3 | Kyro妥1 | Legendary | 43 | 39.6% | 65.1% |
| 4 | Buzzeerss?☔ | Legendary | 21 | 39.3% | 85.7% |
| 5 | Ist Samy Tot? | Legendary | 37 | 39.3% | 67.6% |