Best map: Gem Fort with 60.0% from 442 games.
Wins early — in Bounty 2.2 points better in short rounds than in long ones (50.4% against 48.1%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.6 — rewards skill: from Bronze to Masters the win rate climbs by 2.6 points (regression 49.6% to 52.2%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
59.3% | 486 | 48 | ||
Safe(r) Zone ![]() |
58.8% | 277 | 39 | ||
Pit Stop ![]() |
54.7% | 353 | 43 | ||
Bridge Too Far ![]() |
55.0% | 209 | 35 | ||
Safe Zone ![]() |
52.3% | 281 | 40 | ||
Hot Potato ![]() |
51.9% | 270 | 39 |
Direct duels in Heist: how Starr Nova does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.9% against Buster in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.0%
10,257 games
Mico
58.1%
5,514 games
Bull
57.2%
3,985 games
Jessie
56.4%
3,331 games
Chuck
55.9%
3,891 games
Carl
56.3%
2,335 games
Players with a profile and at least 20 games on Starr Nova, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | EPG|SverAe | Masters | 65 | 42.5% | 64.6% |
| 2 | OS|Fear me🧴 | Legendary | 78 | 40.7% | 57.7% |
| 3 | Kyro妥1 | Legendary | 43 | 39.6% | 65.1% |
| 4 | Buzzeerss?☔ | Legendary | 21 | 39.3% | 85.7% |
| 5 | さるみあっき | Legendary | 28 | 39.3% | 75.0% |