My roster

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EN

Stu

Assassin Epic Ranked · Silver
57.1%Win rate across all maps
15,659Games
100Trust Score
18. of 105Rank by score
+4.3Skill bonus

Best map: New Horizons with 63.8% from 729 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 11.
Win rate 83.57.1 %
Popularity 58.0.59 %
Breadth 90.73% of maps
Counter safety 76.29.7 %
Star rate 11.11.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 13 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 46.7% from 60 appearances08/20 — 57.9% from 1,312 appearances08/21 — 52.5% from 1,265 appearances08/22 — 51.5% from 1,177 appearances08/23 — 57.2% from 1,219 appearances08/24 — 56.9% from 1,617 appearances08/25 — 57.5% from 1,581 appearances08/26 — 56.8% from 1,571 appearances08/27 — 59.5% from 1,391 appearances08/28 — 59.6% from 1,241 appearances08/29 — 57.9% from 1,317 appearances08/30 — 59.1% from 1,174 appearances08/31 — 61.1% from 768 appearances
46.7%08/05 61.1%08/31

Pick rate

08/05 — 0.5% from 60 appearances08/20 — 0.5% from 1,312 appearances08/21 — 0.6% from 1,265 appearances08/22 — 0.7% from 1,177 appearances08/23 — 0.7% from 1,219 appearances08/24 — 0.5% from 1,617 appearances08/25 — 0.5% from 1,581 appearances08/26 — 0.6% from 1,571 appearances08/27 — 0.6% from 1,391 appearances08/28 — 0.6% from 1,241 appearances08/29 — 0.6% from 1,317 appearances08/30 — 0.6% from 1,174 appearances08/31 — 0.7% from 768 appearances
0.5%08/05 0.7%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 47.9% to 52.2%). The higher the tier, the better he does.

Bronze — 56.6% from 6,770 gamesSilver — 57.2% from 15,818 gamesGold — 49.9% from 208,876 gamesDiamond — 49.6% from 218,739 gamesMythic — 49.7% from 942,723 gamesLegendary — 52.5% from 705,786 gamesMasters — 53.5% from 37,113 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 63.8%
729 54
Belle's Rock Knockout 60.9%
585 51
Undermine Gem Grab 59.7%
751 54
Dueling Beetles Hot Zone 62.5%
392 45
Gem Fort Gem Grab 60.1%
654 52
Flaring Phoenix Knockout 60.5%
544 49
Rustic Arcade Gem Grab 60.3%
557 50
Hideout Bounty 59.1%
685 53
Spiraling Out Brawl Ball 57.6%
974 58
Dry Season Bounty 58.2%
653 52
Beach Ball Brawl Ball 59.7%
444 46
Open Business Hot Zone 59.1%
479 48
Out in the Open Knockout 57.4%
681 53
Triple Dribble Brawl Ball 56.8%
790 55
Shooting Star Bounty 57.5%
614 51
Hard Rock Mine Gem Grab 56.2%
754 54
Parallel Plays Hot Zone 58.6%
391 44
Pinball Dreams Brawl Ball 55.7%
880 57
Double Swoosh Gem Grab 56.1%
640 52
Center Stage Brawl Ball 55.6%
718 54
Ring of Fire Hot Zone 56.0%
425 46
Layer Cake Bounty 54.3%
484 48
Sneaky Fields Brawl Ball 53.1%
601 51
Bridge Too Far Heist 50.8%
248 38
Safe Zone Heist 49.0%
192 34
Deathcap Trap Gem Grabprev. season 71.4%
14 0
Hot Potato Heist 47.0%
251 38
Pinhole Punt Brawl Ball 50.0%
38 10
Safe(r) Zone Heist 44.9%
118 27
Kaboom Canyon Heist 43.7%
252 38
Pit Stop Heist 41.5%
135 29

Who beats Stu and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 FST|Zenix🐦‍🔥 Masters 123 48.2% 63.4%
2 IDarkChxdd Masters 68 47.9% 72.1%
3 Bzyy297 Masters 47 47.0% 78.7%
4 лети ૮ ․ ․ ྀིა Masters 51 47.0% 76.5%
5 UNS|Hylos Masters 47 46.2% 76.6%