My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Stu

Assassin Epic Ranked · Gold
50.4%Win rate across all maps
110,956Games
100Trust Score
36. of 105Rank by score
+4.7Skill bonus

Best map: Rustic Arcade with 55.9% from 8,298 games.

Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 12.
Win rate 64.50.4 %
Popularity 67.0.82 %
Breadth 69.23% of maps
Counter safety 71.30.6 %
Star rate 12.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/03 — 53.1% from 81 appearances08/04 — 56.0% from 241 appearances08/05 — 48.9% from 685 appearances08/06 — 47.0% from 593 appearances08/20 — 54.5% from 20,343 appearances08/21 — 52.3% from 20,150 appearances08/22 — 48.7% from 15,809 appearances08/23 — 49.6% from 13,596 appearances08/24 — 48.1% from 18,988 appearances08/25 — 48.7% from 17,447 appearances08/26 — 48.3% from 4,623 appearances
53.1%08/03 48.3%08/26

Pick rate

08/03 — 0.6% from 81 appearances08/04 — 0.5% from 241 appearances08/05 — 0.6% from 685 appearances08/06 — 0.7% from 593 appearances08/20 — 0.8% from 20,343 appearances08/21 — 0.8% from 20,150 appearances08/22 — 1.0% from 15,809 appearances08/23 — 0.9% from 13,596 appearances08/24 — 0.7% from 18,988 appearances08/25 — 0.7% from 17,447 appearances08/26 — 0.9% from 4,623 appearances
0.6%08/03 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 47.4% to 52.1%). The higher the tier, the better he does.

Bronze — 51.5% from 2,842 gamesSilver — 55.2% from 7,284 gamesGold — 50.4% from 112,926 gamesDiamond — 49.9% from 161,683 gamesMythic — 49.6% from 786,402 gamesLegendary — 52.3% from 498,798 gamesMasters — 53.1% from 24,881 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 55.9%
8298 90
New Horizons Knockout 54.3%
5540 84
Open Business Hot Zone 53.4%
4084 80
Undermine Gem Grab 52.7%
6059 85
Hideout Bounty 52.8%
5077 83
Crystal Arcade Gem Grab+Diamondprev. season 52.8%
2259 71
Out in the Open Knockout 51.8%
4728 82
Dry Season Bounty 51.4%
4671 82
Spiraling Out Brawl Ball 51.0%
7785 89
Hard Rock Mine Gem Grab 51.1%
5799 85
Deathcap Trap Gem Grab+Diamondprev. season 51.4%
2348 71
Gem Fort Gem Grab 50.7%
5243 83
Ring of Fire Hot Zone 50.9%
3029 75
Belle's Rock Knockout 50.3%
3980 79
Flaring Phoenix Knockout 50.3%
3269 76
Dueling Beetles Hot Zone 50.3%
2520 72
Double Swoosh Gem Grab 49.5%
4425 81
Shooting Star Bounty 49.5%
3920 79
Pinball Dreams Brawl Ball 49.0%
6823 87
Parallel Plays Hot Zone 49.5%
2305 71
Layer Cake Bounty 49.0%
3244 76
Triple Dribble Brawl Ball 48.5%
5521 84
Center Stage Brawl Ball 46.6%
5029 83
Pinhole Punt Brawl Ball+Diamond + Mythic 47.6%
1176 61
Beach Ball Brawl Ball+Diamond 48.2%
649 52
Sneaky Fields Brawl Ball 43.9%
3581 78
Kaboom Canyon Heist 43.8%
1018 59
Bridge Too Far Heist 43.1%
933 57
Safe Zone Heist 43.1%
798 55
Safe(r) Zone Heist 42.6%
848 56
Pit Stop Heist 40.7%
960 58
Hot Potato Heist 37.0%
795 55

Who beats Stu and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.3% 80.0%
2 Finessin Legendary 31 42.2% 83.9%
3 Comeback❤️‍🔥 Legendary 40 42.0% 75.0%
4 NS|Naoxx Legendary 46 41.4% 69.6%
5 zerofen Legendary 24 40.6% 87.5%