Best map: Undermine with 72.9% from 70 games.
Wins early — in Bounty 7.5 points better in short rounds than in long ones (56.1% against 48.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.1 — rewards skill: from Bronze to Masters the win rate climbs by 6.1 points (regression 46.0% to 52.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
72.9% | 70 | 19 | ||
Spiraling Out ![]() |
62.7% | 102 | 24 | ||
Rustic Arcade ![]() |
57.7% | 111 | 26 | ||
Layer Cake ![]() |
64.3% | 56 | 15 | ||
New Horizons ![]() |
57.1% | 70 | 19 | ||
Belle's Rock ![]() |
60.0% | 45 | 12 | ||
Out in the Open ![]() |
55.9% | 59 | 16 | ||
Open Business prev. season |
58.5% | 41 | 11 | ||
Hard Rock Mine ![]() |
52.6% | 76 | 20 | ||
Shooting Star ![]() |
54.5% | 55 | 15 | ||
Dry Season ![]() |
53.1% | 64 | 17 | ||
Dueling Beetles prev. season |
63.6% | 22 | 1 | ||
Ring of Fire ![]() |
56.1% | 41 | 11 | ||
Deathcap Trap prev. season |
71.4% | 14 | 0 | ||
Hideout ![]() |
52.3% | 65 | 18 | ||
Gem Fort ![]() |
50.0% | 76 | 20 | ||
Center Stage ![]() |
49.3% | 75 | 20 | ||
Sneaky Fields ![]() |
50.0% | 50 | 14 | ||
Parallel Plays ![]() |
50.0% | 48 | 13 | ||
Flaring Phoenix ![]() |
49.1% | 57 | 16 | ||
Triple Dribble ![]() |
47.1% | 68 | 18 | ||
Bridge Too Far prev. season |
46.2% | 26 | 4 | ||
Pinball Dreams ![]() |
44.2% | 86 | 22 | ||
Pit Stop ![]() |
41.7% | 24 | 3 | ||
Kaboom Canyon prev. season |
40.0% | 20 | 0 | ||
Safe Zone ![]() |
40.0% | 20 | 0 | ||
Safe(r) Zone ![]() |
26.7% | 15 | 0 | ||
Double Swoosh ![]() |
38.9% | 54 | 15 | ||
Hot Potato prev. season |
32.0% | 25 | 3 |
Direct duels in Brawl Ball: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.0% against Nori in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
56.0%
3,642 games
Bibi
57.0%
1,720 games
Ash
58.7%
744 games
Edgar
53.3%
3,563 games
Jacky
67.3%
113 games
Damian
55.9%
587 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Star Player | Mythic | 21 | 35.6% | 71.4% |
| 2 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Legendary | 20 | 33.2% | 60.0% |
| 3 | わだ | Diamond | 28 | 32.3% | 50.0% |
| 4 | greengarden | Diamond | 28 | 31.4% | 46.4% |
| 5 | Az|chick | Diamond | 62 | 31.4% | 40.3% |