Best map: Undermine with 70.1% from 77 games.
Wins early — in Bounty 7.5 points better in short rounds than in long ones (56.1% against 48.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.0 — rewards skill: from Bronze to Masters the win rate climbs by 6.0 points (regression 46.1% to 52.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
70.1% | 77 | 20 | ||
Spiraling Out ![]() |
63.3% | 109 | 25 | ||
Rustic Arcade ![]() |
58.1% | 117 | 26 | ||
Layer Cake ![]() |
63.8% | 58 | 16 | ||
Belle's Rock ![]() |
63.3% | 49 | 13 | ||
New Horizons ![]() |
56.9% | 72 | 19 | ||
Out in the Open ![]() |
55.7% | 61 | 17 | ||
Open Business prev. season |
58.5% | 41 | 11 | ||
Shooting Star ![]() |
55.2% | 58 | 16 | ||
Hard Rock Mine ![]() |
53.2% | 77 | 20 | ||
Center Stage ![]() |
52.5% | 80 | 21 | ||
Dueling Beetles prev. season |
62.5% | 24 | 3 | ||
Dry Season ![]() |
53.1% | 64 | 17 | ||
Ring of Fire ![]() |
55.8% | 43 | 11 | ||
Deathcap Trap prev. season |
71.4% | 14 | 0 | ||
Hideout ![]() |
52.2% | 67 | 18 | ||
Gem Fort ![]() |
50.0% | 78 | 20 | ||
Flaring Phoenix ![]() |
50.0% | 58 | 16 | ||
Sneaky Fields ![]() |
49.0% | 51 | 14 | ||
Triple Dribble ![]() |
47.8% | 69 | 19 | ||
Parallel Plays ![]() |
48.0% | 50 | 14 | ||
Bridge Too Far prev. season |
48.1% | 27 | 4 | ||
Pit Stop ![]() |
46.2% | 26 | 4 | ||
Safe Zone ![]() |
40.0% | 20 | 0 | ||
Pinball Dreams ![]() |
42.9% | 91 | 23 | ||
Kaboom Canyon prev. season |
36.4% | 22 | 1 | ||
Double Swoosh ![]() |
39.7% | 58 | 16 | ||
Safe(r) Zone ![]() |
26.7% | 15 | 0 | ||
Hot Potato prev. season |
32.0% | 25 | 3 |
Direct duels in Hot Zone: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.6% against Nori in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
64.6%
545 games
Griff
58.3%
1,745 games
Ash
64.9%
259 games
Bo
57.5%
1,212 games
Meg
59.2%
573 games
Penny
57.9%
672 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Star Player | Mythic | 21 | 35.4% | 71.4% |
| 2 | HugoXnikiCarry | Legendary | 24 | 34.3% | 62.5% |
| 3 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Legendary | 20 | 32.9% | 60.0% |
| 4 | わだ | Diamond | 28 | 32.1% | 50.0% |
| 5 | Az|chick | Diamond | 62 | 31.2% | 40.3% |