Best map: Deathcap Trap with 51.6% from 43,935 games.
Wins early — in Bounty 7.5 points better in short rounds than in long ones (56.1% against 48.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/03 to 08/21, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 1.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.7 — rewards skill: from Bronze to Masters the win rate climbs by 6.7 points (regression 45.5% to 52.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
51.6% | 43935 | 100 | ||
Open Business ![]() |
64.4% | 135 | 29 | ||
Triple Dribble ![]() |
62.3% | 146 | 30 | ||
Crystal Arcade prev. season |
50.2% | 44227 | 100 | ||
Rustic Arcade ![]() |
59.3% | 172 | 32 | ||
Ring of Fire ![]() |
65.9% | 88 | 22 | ||
Hideout prev. season |
49.6% | 28432 | 100 | ||
New Horizons prev. season |
49.4% | 32772 | 100 | ||
Dry Season prev. season |
48.8% | 24382 | 100 | ||
Belle's Rock prev. season |
48.7% | 20466 | 100 | ||
Dueling Beetles ![]() |
58.0% | 131 | 28 | ||
Double Swoosh ![]() |
58.1% | 124 | 27 | ||
Out in the Open prev. season |
47.7% | 21621 | 100 | ||
Gem Fort ![]() |
56.8% | 125 | 27 | ||
Shooting Star prev. season |
47.3% | 21187 | 100 | ||
Flaring Phoenix prev. season |
47.2% | 13471 | 97 | ||
Undermine ![]() |
54.5% | 134 | 28 | ||
Parallel Plays ![]() |
55.6% | 108 | 25 | ||
Pinball Dreams ![]() |
52.9% | 140 | 29 | ||
Hard Rock Mine ![]() |
51.5% | 132 | 28 | ||
Spiraling Out ![]() |
50.3% | 163 | 31 | ||
Layer Cake ![]() |
57.1% | 42 | 11 | ||
Center Stage ![]() |
50.0% | 136 | 29 | ||
Sneaky Fields ![]() |
46.6% | 131 | 28 | ||
Kaboom Canyon prev. season |
42.8% | 3553 | 77 | ||
Safe Zone prev. season |
42.2% | 2343 | 71 | ||
Bridge Too Far prev. season |
41.6% | 2786 | 74 | ||
Hot Potato prev. season |
40.2% | 2238 | 71 |
Direct duels across all ranked maps: how Stu does when that brawler is on the enemy team. Computed for Mythic.
Worst case: 23.0% against Nori in Heist. On average the worst case sits at 21.3%.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Mythic.
Emz
66.1%
174 games
Rico
60.3%
234 games
Edgar
63.2%
152 games
Pearl
63.6%
132 games
Meg
63.2%
106 games
Ash
63.6%
88 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | わだ | Diamond | 27 | 36.0% | 51.9% |
| 2 | Az|chick | Diamond | 52 | 33.8% | 40.4% |
| 3 | greengarden | Diamond | 24 | 33.5% | 41.7% |
| 4 | SD|Ayaharu | Diamond | 21 | 32.7% | 38.1% |
| 5 | せいたろう | Diamond | 23 | 31.1% | 30.4% |