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← Overview

Stu

Assassin Epic Ranked · Legendary Shooting Star Bounty
47.7%Win rate on Shooting Star
4,316Games here
0.7%Pick rate
80Trust Score
45. of 105Rank on this map
−3.9Skill bonus

Wins early — in Bounty 7.5 points better in short rounds than in long ones (56.1% against 48.6%, split at 94 s). A pick for pace — if the game drags on, it works against him.

History

Only Shooting Star. 08/04 to 08/18, 15 days. 6 earlier days are left out — below 67 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 47.7% from 155 appearances08/05 — 48.6% from 327 appearances08/06 — 49.1% from 167 appearances08/07 — 47.4% from 76 appearances08/08 — 35.5% from 110 appearances08/09 — 44.5% from 137 appearances08/10 — 44.7% from 367 appearances08/11 — 46.6% from 736 appearances08/12 — 51.1% from 607 appearances08/13 — 41.8% from 361 appearances08/14 — 51.4% from 325 appearances08/15 — 42.9% from 203 appearances08/16 — 56.4% from 218 appearances08/17 — 51.5% from 198 appearances08/18 — 49.1% from 220 appearances
47.7%08/04 49.1%08/18

Pick rate

08/04 — 0.5% from 155 appearances08/05 — 0.5% from 327 appearances08/06 — 0.5% from 167 appearances08/07 — 0.5% from 76 appearances08/08 — 0.6% from 110 appearances08/09 — 0.6% from 137 appearances08/10 — 0.6% from 367 appearances08/11 — 0.7% from 736 appearances08/12 — 0.8% from 607 appearances08/13 — 0.8% from 361 appearances08/14 — 1.0% from 325 appearances08/15 — 0.8% from 203 appearances08/16 — 0.8% from 218 appearances08/17 — 0.9% from 198 appearances08/18 — 0.9% from 220 appearances
0.5%08/04 0.9%08/18

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.9 points (regression 50.2% to 46.3%). Higher up he gets outplayed.

Gold — 53.8% from 1,175 gamesDiamond — 48.0% from 2,569 gamesMythic — 47.3% from 21,250 gamesLegendary — 47.7% from 4,316 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Stu does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

Nobody counters Stu here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 72.0% 347 games Brock 57.6% 1,635 games Tick 59.6% 465 games Edgar 54.1% 1,447 games 8-Bit 58.0% 371 games Max 56.7% 434 games

Who plays him best

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Star Player Mythic 21 35.5% 71.4%
2 HugoXnikiCarry Legendary 22 33.3% 59.1%
3 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Legendary 20 33.1% 60.0%
4 わだ Diamond 28 32.2% 50.0%
5 greengarden Diamond 28 31.3% 46.4%