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← Overview

Stu

Assassin Epic Ranked · Mythic Shooting Star Bounty
47.3%Win rate on Shooting Star
21,156Games here
1.0%Pick rate
100Trust Score
43. of 105Rank on this map

History

Only Shooting Star. 08/04 to 08/19, 13 days. 8 earlier days are left out — below 186 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 45.2% from 219 appearances08/05 — 48.0% from 838 appearances08/06 — 46.1% from 466 appearances08/10 — 46.5% from 398 appearances08/11 — 48.0% from 1,404 appearances08/12 — 47.0% from 2,498 appearances08/13 — 47.3% from 2,689 appearances08/14 — 46.9% from 2,588 appearances08/15 — 47.8% from 2,447 appearances08/16 — 47.7% from 2,288 appearances08/17 — 47.1% from 2,292 appearances08/18 — 48.1% from 2,144 appearances08/19 — 44.4% from 502 appearances
45.2%08/04 44.4%08/19

Pick rate

08/04 — 0.9% from 219 appearances08/05 — 0.9% from 838 appearances08/06 — 0.7% from 466 appearances08/10 — 0.9% from 398 appearances08/11 — 0.9% from 1,404 appearances08/12 — 1.0% from 2,498 appearances08/13 — 1.1% from 2,689 appearances08/14 — 1.1% from 2,588 appearances08/15 — 1.1% from 2,447 appearances08/16 — 1.0% from 2,288 appearances08/17 — 1.0% from 2,292 appearances08/18 — 1.1% from 2,144 appearances08/19 — 1.0% from 502 appearances
0.9%08/04 1.0%08/19

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Diamond — 47.3% from 1,632 gamesMythic — 47.3% from 21,156 gamesLegendary — 47.7% from 4,305 games
DiamondMythicLegendary

Against whom

Direct duels in Bounty: how Stu does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Mythic yet.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.

Brock 61.8% 173 games Piper 54.7% 159 games Edgar 54.2% 168 games Colt 56.5% 92 games Mortis 56.8% 88 games Byron 52.9% 102 games

Who plays him best

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.