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← Overview

Stu

Assassin Epic Ranked · Mythic Triple Dribble Brawl Ball
47.4%Win rate on Triple Dribble
34,292Games here
1.7%Pick rate
100Trust Score
45. of 105Rank on this map
+8.3Skill bonus

Wins late — in Heist 10.9 points better in long rounds than in short ones (44.8% against 33.9%, split at 99 s). Needs the long round; in a fast game he never arrives.

History

Only Triple Dribble. 08/04 to 08/19, 13 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 47.1% from 414 appearances08/05 — 45.5% from 1,463 appearances08/06 — 51.6% from 1,130 appearances08/10 — 47.6% from 769 appearances08/11 — 48.3% from 2,639 appearances08/12 — 48.0% from 4,134 appearances08/13 — 46.7% from 4,285 appearances08/14 — 46.4% from 4,003 appearances08/15 — 47.9% from 3,855 appearances08/16 — 46.8% from 3,483 appearances08/17 — 48.8% from 3,435 appearances08/18 — 47.8% from 3,077 appearances08/19 — 45.2% from 797 appearances
47.1%08/04 45.2%08/19

Pick rate

08/04 — 1.7% from 414 appearances08/05 — 1.6% from 1,463 appearances08/06 — 1.7% from 1,130 appearances08/10 — 1.7% from 769 appearances08/11 — 1.7% from 2,639 appearances08/12 — 1.7% from 4,134 appearances08/13 — 1.7% from 4,285 appearances08/14 — 1.7% from 4,003 appearances08/15 — 1.7% from 3,855 appearances08/16 — 1.6% from 3,483 appearances08/17 — 1.6% from 3,435 appearances08/18 — 1.7% from 3,077 appearances08/19 — 1.7% from 797 appearances
1.7%08/04 1.7%08/19

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.3 — rewards skill: from Diamond to Masters the win rate climbs by 8.3 points (regression 44.9% to 53.2%). The higher the tier, the better he does.

Diamond — 46.5% from 1,874 gamesMythic — 47.4% from 34,292 gamesLegendary — 50.7% from 30,062 gamesMasters — 51.9% from 1,660 games
DiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Stu does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Mythic.

Strong against

Weak against

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Mythic.

Griff 52.5% 17,325 games Bibi 52.6% 9,367 games Willow 53.1% 1,342 games Jacky 52.9% 1,075 games Frank 50.8% 4,320 games Clancy 51.5% 2,025 games

Who plays him best

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 バブ乗りのたかちゃんめぅぅぅ Legendary 44 51.4% 77.3%
2 coldfield 🩵 Legendary 54 51.0% 72.2%
3 ゴン=フリークス👊🏻 Legendary 33 49.8% 78.8%
4 ⏤͟͟͞͞Ɽᴬ𝘿ⱥϣᵢ Legendary 52 49.5% 69.2%
5 君の恋人になったら Legendary 80 49.5% 63.7%