My roster

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EN

Stu

Assassin Epic Ranked · Silver
55.0%Win rate across all maps
6,803Games
87Trust Score
21. of 105Rank by score
+4.7Skill bonus

Best map: Rustic Arcade with 59.3% from 428 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 12.
Win rate 80.55.0 %
Popularity 57.0.58 %
Breadth 71.27% of maps
Counter safety 64.30.1 %
Star rate 12.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 46.7% from 60 appearances08/20 — 57.2% from 1,252 appearances08/21 — 51.3% from 1,140 appearances08/22 — 51.4% from 1,048 appearances08/23 — 56.5% from 968 appearances08/24 — 55.6% from 1,298 appearances08/25 — 58.1% from 1,039 appearances
46.7%08/05 58.1%08/25

Pick rate

08/05 — 0.5% from 60 appearances08/20 — 0.5% from 1,252 appearances08/21 — 0.6% from 1,140 appearances08/22 — 0.7% from 1,048 appearances08/23 — 0.7% from 968 appearances08/24 — 0.6% from 1,298 appearances08/25 — 0.5% from 1,039 appearances
0.5%08/05 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 47.4% to 52.1%). The higher the tier, the better he does.

Bronze — 50.6% from 2,685 gamesSilver — 55.0% from 6,962 gamesGold — 50.5% from 108,140 gamesDiamond — 49.9% from 158,842 gamesMythic — 49.5% from 781,556 gamesLegendary — 52.3% from 494,624 gamesMasters — 53.1% from 24,799 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Rustic Arcade Gem Grab 59.3%
428 46
Spiraling Out Brawl Ball 59.0%
429 46
Belle's Rock Knockout 61.7%
240 37
Undermine Gem Grab 59.8%
316 41
Dueling Beetles Hot Zone 61.8%
157 31
Shooting Star Bounty 57.8%
270 39
Open Business Hot Zone 59.3%
204 35
Out in the Open Knockout 57.0%
286 40
Hideout Bounty 56.7%
289 40
Center Stage Brawl Ball 55.9%
297 40
New Horizons Knockout 55.3%
320 41
Layer Cake Bounty 56.5%
214 35
Triple Dribble Brawl Ball 54.4%
333 42
Dry Season Bounty 54.8%
294 40
Ring of Fire Hot Zone 56.7%
187 33
Gem Fort Gem Grab 53.8%
290 40
Pinball Dreams Brawl Ball 52.7%
372 44
Flaring Phoenix Knockout 54.7%
214 35
Double Swoosh Gem Grab 52.9%
272 39
Parallel Plays Hot Zone 54.2%
166 32
Sneaky Fields Brawl Ball 51.2%
250 38
Hard Rock Mine Gem Grab 50.1%
341 42
Deathcap Trap Gem Grabprev. season 71.4%
14 0
Safe Zone Heist 51.1%
90 23
Safe(r) Zone Heist 48.0%
98 24
Kaboom Canyon Heist 46.4%
110 26
Bridge Too Far Heist 42.7%
110 26
Pit Stop Heist 41.3%
109 25
Hot Potato Heist 37.5%
104 25

Who beats Stu and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.5% 80.0%
2 Finessin Legendary 29 41.5% 82.8%
3 Comeback❤️‍🔥 Legendary 38 41.4% 73.7%
4 NS|Naoxx Legendary 43 41.1% 69.8%
5 zerofen Legendary 24 40.8% 87.5%