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EN

Stu

Assassin Epic Ranked · Gold Bounty
51.0%Win rate in Bounty
15,737Games
100Trust Score
32. of 105Rank in Bounty
−3.7Skill bonus

Best map: Rustic Arcade with 55.9% from 7,726 games.

Wins early — in Knockout 4.2 points better in short rounds than in long ones (50.6% against 46.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 27.
Win rate 66.51.0 %
Popularity 69.0.88 %
Breadth 69.23% of maps
Counter safety 78.35.9 %
Star rate 27.17.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 46.0% from 139 appearances08/06 — 50.0% from 96 appearances08/20 — 54.0% from 3,124 appearances08/21 — 53.7% from 3,062 appearances08/22 — 49.3% from 2,347 appearances08/23 — 50.3% from 2,159 appearances08/24 — 49.0% from 2,800 appearances08/25 — 48.6% from 2,245 appearances
46.0%08/05 48.6%08/25

Pick rate

08/05 — 0.7% from 139 appearances08/06 — 0.8% from 96 appearances08/20 — 0.9% from 3,124 appearances08/21 — 0.9% from 3,062 appearances08/22 — 1.0% from 2,347 appearances08/23 — 1.0% from 2,159 appearances08/24 — 0.8% from 2,800 appearances08/25 — 0.8% from 2,245 appearances
0.7%08/05 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.7 points (regression 51.3% to 47.6%). Higher up he gets outplayed.

Bronze — 52.7% from 406 gamesSilver — 56.7% from 1,064 gamesGold — 51.0% from 16,082 gamesDiamond — 49.1% from 20,634 gamesMythic — 48.2% from 97,889 gamesLegendary — 49.6% from 27,759 gamesMasters — 51.4% from 740 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Hideout Bounty 52.8%
4673 82
Dry Season Bounty 51.3%
4312 80
Shooting Star Bounty 49.7%
3795 78
Layer Cake Bounty 49.5%
2957 75

Against whom

Direct duels in Bounty: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.3% against Shade in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.8% 1,129 games Tick 57.4% 1,857 games Brock 55.3% 6,245 games Grom 57.8% 550 games Belle 55.1% 908 games 8-Bit 53.2% 1,492 games

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.6% 80.0%
2 Finessin Legendary 29 41.5% 82.8%
3 Comeback❤️‍🔥 Legendary 38 41.4% 73.7%
4 NS|Naoxx Legendary 43 41.2% 69.8%
5 zerofen Legendary 24 40.9% 87.5%