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EN

Stu

Assassin Epic Ranked · Masters Bounty
51.4%Win rate in Bounty
743Games
54Trust Score
27. of 86Rank in Bounty
−3.8Skill bonus

Best map: Crystal Arcade with 58.0% from 1,610 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 26.
Win rate 58.51.4 %
Popularity 65.1.05 %
Breadth 93.47% of maps
Counter safety 74.37.3 %
Star rate 26.16.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/11, 3 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/11.

Steadily picked — the pick rate sits at 4.5% and has not shifted measurably of late.

Win rate

08/06 — 56.1% from 82 appearances08/10 — 53.9% from 102 appearances08/11 — 54.3% from 105 appearances
56.1%08/06 54.3%08/11

Pick rate

08/06 — 1.3% from 82 appearances08/10 — 1.3% from 102 appearances08/11 — 1.2% from 105 appearances
1.3%08/06 1.2%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.8 points (regression 51.4% to 47.6%). Higher up he gets outplayed.

Bronze — 53.1% from 414 gamesSilver — 56.7% from 1,105 gamesGold — 51.1% from 16,595 gamesDiamond — 49.2% from 20,890 gamesMythic — 48.3% from 98,163 gamesLegendary — 49.7% from 27,896 gamesMasters — 51.4% from 743 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 27 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 54.7%
636 52
Layer Cake Bounty 50.7%
700 53
Shooting Star Bountyprev. season 47.8%
4670 82
Dry Season Bounty 48.9%
474 47

Against whom

Direct duels in Bounty: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.0% against Shade in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.3% 1,155 games Tick 57.6% 1,918 games Brock 55.5% 6,418 games Grom 57.3% 564 games Belle 55.1% 931 games Penny 54.9% 694 games

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.5% 80.0%
2 Finessin Legendary 29 41.5% 82.8%
3 Comeback❤️‍🔥 Legendary 38 41.3% 73.7%
4 NS|Naoxx Legendary 43 41.1% 69.8%
5 zerofen Legendary 24 40.8% 87.5%