Best map: Rustic Arcade with 59.3% from 440 games.
Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.8 points (regression 51.4% to 47.6%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
58.4% | 274 | 39 | ||
Hideout ![]() |
57.1% | 303 | 41 | ||
Dry Season ![]() |
55.8% | 310 | 41 | ||
Layer Cake ![]() |
57.1% | 224 | 36 |
Direct duels in Bounty: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.1% against Shade in Heist. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.5%
1,182 games
Tick
57.2%
1,987 games
Brock
55.6%
6,597 games
Grom
57.3%
583 games
Belle
55.1%
966 games
Penny
54.6%
716 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 박근헤드샷 | Legendary | 35 | 42.3% | 80.0% |
| 2 | Finessin | Legendary | 31 | 42.2% | 83.9% |
| 3 | Comeback❤️🔥 | Legendary | 40 | 42.0% | 75.0% |
| 4 | NS|Naoxx | Legendary | 46 | 41.4% | 69.6% |
| 5 | zerofen | Legendary | 24 | 40.6% | 87.5% |