My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Stu

Assassin Epic Ranked · Legendary Brawl Ball
53.8%Win rate in Brawl Ball
20,875Games
100Trust Score
9. of 105Rank in Brawl Ball
+4.8Skill bonus

Best map: Ring of Fire with 59.0% from 2,817 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 13.
Win rate 81.53.8 %
Popularity 98.5.00 %
Breadth 95.47% of maps
Counter safety 73.40.1 %
Star rate 13.13.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 4.5% and has not shifted measurably of late.

Win rate

08/03 — 50.3% from 1,015 appearances08/04 — 51.5% from 4,935 appearances08/05 — 49.6% from 10,825 appearances08/06 — 50.9% from 6,390 appearances08/07 — 51.3% from 2,733 appearances08/08 — 50.8% from 3,398 appearances08/09 — 49.9% from 4,203 appearances08/10 — 49.9% from 10,926 appearances08/11 — 50.6% from 19,832 appearances08/12 — 50.7% from 14,610 appearances08/13 — 50.7% from 8,394 appearances08/14 — 50.5% from 6,098 appearances08/15 — 49.7% from 4,582 appearances08/16 — 51.1% from 4,921 appearances08/17 — 51.5% from 4,287 appearances08/18 — 50.6% from 4,502 appearances08/19 — 50.0% from 1,481 appearances08/21 — 59.1% from 1,887 appearances08/22 — 55.2% from 2,523 appearances08/23 — 54.3% from 3,695 appearances08/24 — 52.9% from 5,492 appearances08/25 — 52.2% from 6,412 appearances08/26 — 52.9% from 748 appearances
50.3%08/03 52.9%08/26

Pick rate

08/03 — 4.5% from 1,015 appearances08/04 — 4.2% from 4,935 appearances08/05 — 4.2% from 10,825 appearances08/06 — 4.7% from 6,390 appearances08/07 — 4.3% from 2,733 appearances08/08 — 4.8% from 3,398 appearances08/09 — 4.8% from 4,203 appearances08/10 — 4.8% from 10,926 appearances08/11 — 4.6% from 19,832 appearances08/12 — 4.7% from 14,610 appearances08/13 — 4.7% from 8,394 appearances08/14 — 4.7% from 6,098 appearances08/15 — 4.5% from 4,582 appearances08/16 — 4.6% from 4,921 appearances08/17 — 4.7% from 4,287 appearances08/18 — 4.8% from 4,502 appearances08/19 — 4.6% from 1,481 appearances08/21 — 9.9% from 1,887 appearances08/22 — 9.2% from 2,523 appearances08/23 — 9.4% from 3,695 appearances08/24 — 8.8% from 5,492 appearances08/25 — 8.8% from 6,412 appearances08/26 — 8.7% from 748 appearances
4.5%08/03 8.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.8 — rewards skill: from Bronze to Masters the win rate climbs by 4.8 points (regression 45.9% to 50.8%). The higher the tier, the better he does.

Bronze — 54.3% from 534 gamesSilver — 55.0% from 1,724 gamesGold — 48.5% from 28,209 gamesDiamond — 48.9% from 41,349 gamesMythic — 47.9% from 171,152 gamesLegendary — 51.0% from 134,502 gamesMasters — 50.7% from 6,649 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 31 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 55.8%
4498 81
Pinball Dreams Brawl Ball 54.2%
4335 80
Triple Dribble Brawl Ball 53.5%
4170 80
Center Stage Brawl Ball 52.9%
3561 78
Sneaky Fields Brawl Ball 52.1%
3325 76
Beach Ball Brawl Ball+Mythic 53.6%
965 58
Pinhole Punt Brawl Ball+Mythic 51.4%
967 58

Against whom

Direct duels in Brawl Ball: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.0% against Shade in Heist. On average the worst case sits at 29.2%.

Counters

Stu counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 60.3% 4,573 games Barley 58.7% 1,079 games Rico 54.8% 14,153 games Griff 54.5% 18,138 games Bibi 54.2% 7,393 games Meg 54.3% 5,188 games

Who plays him best soon

Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 박근헤드샷 Legendary 35 42.5% 80.0%
2 Finessin Legendary 29 41.5% 82.8%
3 Comeback❤️‍🔥 Legendary 38 41.3% 73.7%
4 NS|Naoxx Legendary 43 41.1% 69.8%
5 zerofen Legendary 24 40.8% 87.5%