Best map: Rustic Arcade with 55.9% from 8,073 games.
Wins early — in Knockout 6.2 points better in short rounds than in long ones (52.9% against 46.7%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.0 — rewards skill: from Bronze to Masters the win rate climbs by 4.0 points (regression 49.1% to 53.1%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
55.9% | 8073 | 90 | ||
Undermine ![]() |
52.9% | 5880 | 85 | ||
Crystal Arcade +Diamondprev. season |
52.8% | 2259 | 71 | ||
Hard Rock Mine ![]() |
51.2% | 5602 | 84 | ||
Deathcap Trap +Diamondprev. season |
51.4% | 2348 | 71 | ||
Gem Fort ![]() |
50.7% | 5099 | 83 | ||
Double Swoosh ![]() |
49.5% | 4262 | 80 |
Direct duels in Gem Grab: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.9% against Shade in Heist. On average the worst case sits at 28.7%.
Stu counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.2%
4,298 games
Ash
60.6%
4,891 games
Pearl
58.3%
3,985 games
Rico
57.2%
12,239 games
8-Bit
56.5%
5,899 games
Mina
56.8%
4,017 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 박근헤드샷 | Legendary | 35 | 42.4% | 80.0% |
| 2 | Finessin | Legendary | 29 | 41.4% | 82.8% |
| 3 | Comeback❤️🔥 | Legendary | 38 | 41.3% | 73.7% |
| 4 | NS|Naoxx | Legendary | 43 | 41.0% | 69.8% |
| 5 | zerofen | Legendary | 24 | 40.7% | 87.5% |