Best map: Crystal Arcade with 58.0% from 1,610 games.
Wins early — in Knockout 4.2 points better in short rounds than in long ones (50.6% against 46.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/19, 17 days. 8 earlier days are left out — below 111 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 4.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.1 — rewards skill: from Bronze to Masters the win rate climbs by 4.1 points (regression 49.0% to 53.1%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 26 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
58.0% | 1610 | 66 | ||
Rustic Arcade prev. season |
56.0% | 1707 | 67 | ||
Deathcap Trap prev. season |
54.3% | 1673 | 66 | ||
Gem Fort prev. season |
53.4% | 1500 | 65 | ||
Double Swoosh prev. season |
52.5% | 1516 | 65 | ||
Hard Rock Mine prev. season |
52.3% | 1498 | 65 | ||
Undermine prev. season |
51.3% | 1413 | 64 |
Direct duels in Gem Grab: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.3% against Shade in Heist. On average the worst case sits at 29.0%.
Stu counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.2%
4,140 games
Ash
60.5%
4,644 games
Pearl
58.4%
3,805 games
Rico
57.4%
11,746 games
Mina
56.8%
3,856 games
8-Bit
56.4%
5,629 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 박근헤드샷 | Legendary | 35 | 42.6% | 80.0% |
| 2 | Finessin | Legendary | 29 | 41.5% | 82.8% |
| 3 | Comeback❤️🔥 | Legendary | 38 | 41.4% | 73.7% |
| 4 | NS|Naoxx | Legendary | 43 | 41.2% | 69.8% |
| 5 | zerofen | Legendary | 24 | 40.9% | 87.5% |