Best map: Rustic Arcade with 55.8% from 7,794 games.
Wins early — in Knockout 4.2 points better in short rounds than in long ones (50.6% against 46.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +2.4 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
44.6% | 935 | 58 | ||
Safe Zone ![]() |
43.3% | 767 | 55 | ||
Bridge Too Far ![]() |
42.8% | 906 | 57 | ||
Safe(r) Zone ![]() |
42.7% | 818 | 56 | ||
Pit Stop ![]() |
41.2% | 925 | 57 | ||
Hot Potato ![]() |
37.2% | 717 | 54 |
Direct duels in Heist: how Stu does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.2% against Shade in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
51.2%
1,539 games
Chuck
50.5%
549 games
Mico
49.9%
699 games
Jessie
48.5%
575 games
Edgar
46.5%
2,049 games
8-Bit
45.5%
883 games
Players with a profile and at least 20 games on Stu, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 박근헤드샷 | Legendary | 35 | 42.6% | 80.0% |
| 2 | Finessin | Legendary | 29 | 41.5% | 82.8% |
| 3 | Comeback❤️🔥 | Legendary | 38 | 41.4% | 73.7% |
| 4 | NS|Naoxx | Legendary | 43 | 41.2% | 69.8% |
| 5 | zerofen | Legendary | 24 | 40.9% | 87.5% |